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Post by brujah on Oct 16, 2018 18:26:26 GMT -5
- Take a look at THIS set of tutorial videos and read the thread responses.
- "x" is used for the sim, your object will need to be named something else.
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Post by lilyvalley807 on Oct 16, 2018 20:13:18 GMT -5
Alright, I got the positions for the bones all ready, and I have my object name changed.
I am getting a lastException when I do the interaction. It was.. "attempt to traverse between two states where a valid path doesn't exist". If I added a plain blank state for the start and stop, would that make the animation(s) play?
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Post by brujah on Oct 17, 2018 19:18:52 GMT -5
This LE is stating that in your ASM it is trying to go from state A to state C via state B but state A doesn't connect to state B. Share the .package and LE and I'll take a look.
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Post by lilyvalley807 on Oct 18, 2018 9:18:09 GMT -5
This LE is stating that in your ASM it is trying to go from state A to state C via state B but state A doesn't connect to state B. Share the .package and LE and I'll take a look. Last I edited it, I made the states and added connection tags. I hope that is what was necessary, because the error/last exception I get now is different.
<?xml version="1.0" ?> <root> <report> <version>2</version> <sessionid>321317cdf0ef97d45bc7e7a4</sessionid> <type>desync</type> <sku>ea.maxis.sims4_64.15.pc</sku> <createtime>2018-10-17 21:01:06</createtime> <buildsignature>Local.Unknown.Unknown.1.46.18.1020-1.200.000.364.Release</buildsignature> <categoryid>asm.py:300</categoryid> <desyncid>321317cdf0ef97d45bc7e7a4</desyncid> <systemconfig/> <screenshot/> <desyncdata>[manus] Exception in <class 'sims4.tuning.instances.LilyValley:UsingIndoraptorAnimated'>._tuning_loaded_callback. (ValueError: Failed to find the requested state machine resource. Key: 02d5df13:80000000:e40839724a2c96c6) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 150, in c_api_server_init_tick File "T:\InGame\Gameplay\Scripts\Core\sims4\core_services.py", line 164, in start_service_tick File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 335, in start_single_service File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 104, in update_incremental_start File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 149, in _execute_gen File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 477, in invoke_registered_callbacks_gen File ".\mc_utils.py", line 115, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 475, in invoke_registered_callbacks_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2201, in _tuning_loaded_callback File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 3823, in _define_supported_postures File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 113, in create_asm File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 300, in __init__ ValueError: Failed to find the requested state machine resource. Key: 02d5df13:80000000:e40839724a2c96c6 </desyncdata> </report> </root>
I thought I made the ASM key referenced correctly.. but I've updated the file for picking apart if you need to see it.MOD EDIT: re-formatted code and put in a spoiler
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Post by brujah on Oct 19, 2018 21:15:46 GMT -5
The way this error reads and the file you supplied leads me to say this:
In the ASM resource "LilyValley:UseIndoraptorAnimated_ASM" (instance E40839724A2C96C6) add <Actor name="IndoraptorAnimated" type="Object" virtual="false" /> change <Connection from="LilyValley:IAS_Start" to="LilyValley:UseIndoraptorAnimated" /> to <Connection from="entry" to="LilyValley:UseIndoraptorAnimated" /> and remove <State name="LilyValley:IAS_Start"> <description /> </State>
You may need to change more things but do a test after doing ONLY this and post what happens.
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Post by lilyvalley807 on Oct 20, 2018 13:35:48 GMT -5
I've corrected those problems and on both startup and the interaction playing, there are zero errors. However, the animations from the object and sim don't play. The entire duration, my sim is idle.
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Post by brujah on Oct 24, 2018 21:11:18 GMT -5
Have you made any progress on this? If so let me know what you have done and we can go from there.
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Post by lilyvalley807 on Oct 24, 2018 21:30:20 GMT -5
Have you made any progress on this? If so let me know what you have done and we can go from there. I have no last exceptions happening which is good but nothing happens during the interaction. What part of data do I need to obtain the decimal for in order to make the asm and animation tuning linked properly? I get the decimal value from all tuning's names and use that.
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Post by brujah on Oct 24, 2018 22:23:15 GMT -5
Have you changed the .package at all since the last time you posted it?
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Post by lilyvalley807 on Oct 24, 2018 22:53:33 GMT -5
Have you changed the .package at all since the last time you posted it? Yes, I've uploaded and updated the file you have been investigating here
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Post by brujah on Nov 3, 2018 22:03:27 GMT -5
So the way you have your interactions set up is quite different than I'm familiar with. The previous projects that I have done with interactions use different types. For example my garage door uses and ImmediateSuperInteraction and doesn't have an animation state in it. The project I'm currently working on uses a SuperInteraction with an outcome continuation to animate it. Working with mixers I'm afraid is beyond my ability at this time. Please feel free to post with updates. I am confident you will get this to work.
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Post by lilyvalley807 on Nov 11, 2018 14:40:28 GMT -5
I noticed that the interactions referenced the asm(s) wrong. I changed it so the mixer uses the objects' state machine (instead of the sim's. I think it did nothing because I didn't bring up the object asm) and I get this upon startup. Does replacing the : with - make a difference? {Spoiler}<!--?xml version="1.0" ?--><root> <report><version>2</version><sessionid>fb3614b20ccb38cb5be4db82</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-08 19:09:52</createtime><buildsignature>Local.Unknown.Unknown.1.46.18.1020-1.200.000.364.Release</buildsignature><categoryid>asm.py:300</categoryid><desyncid>fb3614b20ccb38cb5be4db82</desyncid><systemconfig></systemconfig><screenshot></screenshot><desyncdata>[manus] Exception in <class 'sims4.tuning.instances.LilyValley:UsingIndoraptorAnimated'>._tuning_loaded_callback. (ValueError: Failed to find the requested state machine resource. Key: 02d5df13:80000000:ea7f8f218f1d6359)
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 150, in c_api_server_init_tick
File "T:\InGame\Gameplay\Scripts\Core\sims4\core_services.py", line 164, in start_service_tick
File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 335, in start_single_service
File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 104, in update_incremental_start
File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 149, in _execute_gen
File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 477, in invoke_registered_callbacks_gen
File ".\mc_utils.py", line 123, in _wrapper_function
File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 475, in invoke_registered_callbacks_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 2201, in _tuning_loaded_callback
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 3823, in _define_supported_postures
File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 113, in create_asm
File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 300, in __init__
ValueError: Failed to find the requested state machine resource. Key: 02d5df13:80000000:ea7f8f218f1d6359
</desyncdata></report> </root>
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Post by brujah on Nov 13, 2018 19:31:09 GMT -5
Did you rename the ASM? If that's the case then you will need to renumber the instance to match the new name. I also recommend changing the Group to "00000000".
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