Someone else asked here about module imports and got an answer that it's better to test in-game. That seems pretty painful, especially if you're doing something complex? Is there really no other way to run outside of the game? I get that the module imports are kind of strange (tbh, I really hate Python's package/module patterns... :( ), but it seems to me it should be possible?
FWIW, a number of the files in what seem to be Python's standard lib failed to decompile for me. Does this matter particularly? Did they make any enhancements to lib?
I also noted that unpyc3 has a more recent version on GitHub than the one linked here, but that one hung interminably on `argparse.py` (I'm using 3.7.0)...
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