rxcrcfllptrs
Member
🎵 Making my way in the world today 🎵
Posts: 28
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Post by rxcrcfllptrs on Dec 29, 2018 3:52:27 GMT -5
So I'm really, really new to the whole modding and even the Sims community in general (about a week, pretty much), so I have to ask: what is the usage of custom thumbnails?
I see a lot of creators using them, but also some that do not. I don't completely understand the usage in the first place (since the game generates one for you, iirc), and would like to understand how that practice came about in order to be able to move forward with my own creations with the knowledge on how the practice (and furthermore, the CC community) works.
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Post by brujah on Dec 30, 2018 15:41:18 GMT -5
I primarily use the custom thumbnail as sort of a "signature" and to make my CC easily identifiable. It's completely your decision if you want to use them or not, there is no rule.
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Post by menaceman44 on Jan 2, 2019 9:29:24 GMT -5
Most people use them so that their content can be easily identifiable as being made by them and to be found easier in the catalogue. I personally do not add custom thumbnails to my creations as I prefer the standardised look of the thumbnails all being the same. I even go so far as to remove custom thumbnails from content I download for my personal use. It's up to you if you want to use them or not.
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rxcrcfllptrs
Member
🎵 Making my way in the world today 🎵
Posts: 28
|
Post by rxcrcfllptrs on Jan 2, 2019 19:09:20 GMT -5
Okay, that's really cool to know! Thank you guys for your thoughts on this. If anyone else has thoughts or notes from using custom thumbnails, feel free to keep posting them. There's many different ways to experience things, even if it is something like thumbnails!
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Post by kitkat on Jan 3, 2019 0:04:42 GMT -5
My preference for using custom thumbnails is based on my design struggles in Sims 3. I'd download a huge cache of CC for a build I was working on then spend what seemed like HOURS trying to find the different pieces in the catalog. I now use a different color frame w/my logo for my different CC sets and also use a consistent price for each item in a set so that they're grouped together and easily visible in the catalog.
And I LOVE how easy it is to add custom thumbs in Studio! It makes going that extra step for downloaders that much easier.
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Post by Mathcope on Jan 3, 2019 0:31:26 GMT -5
My preference for using custom thumbnails is based on my design struggles in Sims 3. I'd download a huge cache of CC for a build I was working on then spend what seemed like HOURS trying to find the different pieces in the catalog. I now use a different color frame w/my logo for my different CC sets and also use a consistent price for each item in a set so that they're grouped together and easily visible in the catalog. And I LOVE how easy it is to add custom thumbs in Studio! It makes going that extra step for downloaders that much easier. That's exactly what I was about to comment! I do the same. I use thumbnails to keep my sets organized. I also use different thubmnails for CAS and Objects (even different color ones for sets). Not only it makes it easier to find my content in a sea of CC that's out there but also as commented before it gives you flexibility about the display of the item. For example, there are many custom "nails" out there to download, since EA doesn't have a slot for this kind of item there's none default thumnail that will look exceptionaly good. If the nails are cloned based in a ring or a bracelet the camera will point to these angles, it might look good or it might not. In this case a custom thumnail is always the best way to go. The same happens with other CC items in CAS, like septums, piercings or special things assigned to other CAS regions. People usually render these in a 3d program and make the thumnail based on that. Or they take pictures in game with a better angle. Also, notice the difference that a custom thumnail doesn't mean that you need to do the whole thing from scratch. For example, for objects I usually take what the games generates and add a frame, text, or colors to differenciate it. ( THIS is how i do it) In some cases when the object is too small a ingame pic would be better. It's all about testing and trying what looks the best. And as important, how people will be able to find your CC and if they can easily identify it. That said, it's always personal preference. Some people like to bother about this, some don't. Some might find projects where this matters, some don't. So test what works best for you.
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