kchan
New Member
Posts: 6
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Post by kchan on Jan 13, 2019 15:20:49 GMT -5
I'm in the process of creating my first frankenmesh, and I've almost got it done, but I'm seeing these small slivers of space where it looks like the top and bottom aren't connected... any idea how to fix this/if it will be an issue in-game?
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Post by mauvemorn on Jan 13, 2019 15:31:32 GMT -5
Go to Edit mode ( TAB ), switch to Vertex select, enable Snap during transform with Vertex selected, select one vertex where the gap is and snap it to another one underneath. Do the same for the rest
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kchan
New Member
Posts: 6
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Post by kchan on Jan 13, 2019 15:55:03 GMT -5
Go to Edit mode ( TAB ), switch to Vertex select, enable Snap during transform with Vertex selected, select one vertex where the gap is and snap it to another one underneath. Do the same for the rest Thanks! How do I go about snapping them together once I have all of those settings selected?
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Post by mauvemorn on Jan 13, 2019 16:05:40 GMT -5
by pressing G ( move ) on your keyboard and moving the vertex around
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Post by annabluu on Jan 14, 2019 6:17:45 GMT -5
or press ctrl+m and then at center
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kchan
New Member
Posts: 6
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Post by kchan on Jan 16, 2019 9:53:28 GMT -5
by pressing G ( move ) on your keyboard and moving the vertex around So I guess my issue is that no matter how I try snapping these, the sweater and belt get messed up and I still see that gap there. It seems to be too narrow to be able to do what you're explaining. Any idea how I can still fix it?
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Post by mauvemorn on Jan 16, 2019 10:33:21 GMT -5
Could you please share a package? Maybe it's just the texture
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