|
Post by cas-fulleditmode on Jan 14, 2019 16:20:33 GMT -5
Hello there! I've been messing with the video editing station from Get Famous and I wanted to make a more compact and less crammed version of it. While going through the resources I realized that I had to adjust the light resource so there wouldn't be a gigantic light beam coming from nowhere. Unfortunately, this lead to the lighting of the object going corrupt, to the point where it doesn't adjust to having no light around it. Here's the package! I hope somebody will be able to help me out on that one, if so, thanks in advance!
|
|
|
Post by peacemaker on Jan 14, 2019 23:20:50 GMT -5
This seems to be vertex paint which is used by the game to tell where light is hitting. There is a tutorial done by OM on how to edit this in blender.
The other option is just setting the intensity of the light from 100 to 0 which effectively turns off the light and hopefully wont corrupt your object. The first option is the best but you do need to be familiar with blender to do it. All objects come by default with white vertex paint and when applied to a light object, it makes them glow, hence your issue here.
|
|
|
Post by cas-fulleditmode on Jan 15, 2019 14:32:16 GMT -5
peacemaker Thank you a lot for the suggestion!! I didn't really think much of it first, but it really seems like the vertex paint correlated with that glow in the dark. I managed to fix it. Thanks again!!
|
|