Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 3, 2019 23:13:07 GMT -5
I wanted to get rid of that rope in front of the fancy arch from Get Famous so I imported all lods into blender and deleted it. Imported them all back into s4s, removed the textures for the rope, changed the tuning into something for a regular archway and this is what I got. Blender Lods Then I loaded it into game and got this :( I checked the MOD/Model files in warehouse and the rope is still there as well. What did I do wrong? Here are the files if anyone would be so kind as to take a peek and see what I did wrong. It would be greatly appriciated!
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 4, 2019 1:28:08 GMT -5
Update:
I fixed it. I had to edit all of the geostates. So that leaves me with a question. How do I delete geostates? Also, no one will walk through it. lol *facepalm*
|
|
|
Post by minimonster on Feb 4, 2019 16:27:41 GMT -5
You need to change the tuning in Warehouse to some other (maybe BG) arch. That way, the rope thing/being blocked from entering doesn't become an issue. As well the geostates. Cheers.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 4, 2019 18:01:23 GMT -5
You need to change the tuning in Warehouse to some other (maybe BG) arch. That way, the rope thing/being blocked from entering doesn't become an issue. As well the geostates. Cheers. Thank you so much for your reply. I did change the tuning to object_arch 25173 Which I believe is a basegame object. I'm sure I did that with each object definition. I went in and remade it just now to see if maybe some how I messed up the first time. I edit the mesh for each state including the geostate as well. Is there maybe something in the rigs I should have changed? I really thought I had it last night too, I was so excited :( EDIT! IT WORKED! I remade it and it worked! I must have done something wrong last night but it's working perfect tonight! I am thinking I missed something where the geostates were concerned and that was stopping it from working. Oh man I am so excited. My first actual object edit! :D
|
|
|
Post by simsi45 on Feb 4, 2019 18:11:27 GMT -5
Did you make sure to click the "adjust footprint to fit mesh" button under the meshes tab? After clicking it, and testing it in my game it works just fine.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 4, 2019 18:25:28 GMT -5
That could be it as well. Because I don't think I did that last time either.
|
|
|
Post by minimonster on Feb 4, 2019 18:50:06 GMT -5
You need to change the tuning in Warehouse to some other (maybe BG) arch. That way, the rope thing/being blocked from entering doesn't become an issue. As well the geostates. Cheers. Thank you so much for your reply. I did change the tuning to object_arch 25173 Which I believe is a basegame object. I'm sure I did that with each object definition. I went in and remade it just now to see if maybe some how I messed up the first time. I edit the mesh for each state including the geostate as well. Is there maybe something in the rigs I should have changed? I really thought I had it last night too, I was so excited :( EDIT! IT WORKED! I remade it and it worked! I must have done something wrong last night but it's working perfect tonight! I am thinking I missed something where the geostates were concerned and that was stopping it from working. Oh man I am so excited. My first actual object edit! :D I am Thrilled that you got it to work! If you simply changed the tuning and didn't to a transfer to BG arch for it, just to add a note: You *may* want to look into each of the Object Catalog entries in Warehouse under the 'Tags' button just to make sure that there are no EP06-dependent entries to mess with your game... Just it case, but Cheers!
|
|