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Post by makesims on Feb 6, 2019 16:55:11 GMT -5
Someone on Tumblr sent me this screenshot of what my CC dress does in their game. In my game and in CAS, it doesn't do this, but it looks messed up in previews. How can I make it... not be like that? www.simfileshare.net/download/941589/
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Post by inabadromance on Feb 6, 2019 18:20:21 GMT -5
Hi! First of all, by looking at the package i've learnt that you cloned the BG full body swimsuit. That mesh has 3 meshgroups. Being 70% of the mesh that covers top and a little of the leg on 002, with two other meshgroups with the other two parts of the leg. Yet the mesh you appended on 002 covers the whole body. This means you have overlapping geometry around the two bits of the legs that belong to the other meshgroups. I suggest you take note where the meshgroup should end and delete what's not needed.
As for your main issue, not all items have the same amount of bones or proportions. I suggest you delete all bones and re do the weight transfer.
Another suggestion to avoid re doing the weights is to ditch this package and clone the outfit LINGERIE bg that only has one meshgroup. Try using that instead and testing in game.
You should always keep your blend as similar as the original clone is composed.
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