Okay sorry
jurisprudence , maybe I should have been more thorough.
First of all backup your package. If something goes wrong you'll need to start from scratch!!!
Now:
1) Open the Studio, choose
override, and open the table you want to copy the slots from (pretty much any 2x1 table)
2) Go inside the warehouse tab (of that table) and you should see a
Slot.binary and a
Rig.binary resources.
3) Click on the
Rig.bin resource and click on
export at the bottom right corner. Save it where you want (I'm not sure if renaming it affects it or not. Probably leave it as it is and remember it's name)
4)
Do the same for the Slots.bin resource
After you've done that, open your
own package and:
5) Go the
Warehouse tab
6) You should once again, see a
Rig/Slot resource.
7) Click on the
Rig resource and this time hit
Import (bottom right corner) Choose the correct file you just saved (make sure it's the rig and not the slot)
8) Then click on the
Slot resource and once again hit
Import and choose the slot file you saved just now.
9) Save your package and reopen it. The slots should work now.
However, the table probably won't function as intended because it has a mirror tuning to it (which means it should act as a mirror) You need to change its tuning so it can function properly. The easiest way to do that is to copy the
tuning name and
ID from one of the base game 2x1 tables and paste it to your own. The proper way to do this, it is to make it unique to your own CC item but I don't see the need to go through all these steps, if you are not planning on changing the
Tuning values. With that said:
1) Go back to the studio, hit
override and choose a 2x1 table (or use the table you've left open from before)
2) Go into the
Warehouse tab, and click on one of the
object definition resources. (doesn't matter which)
3) Once you click it, go to the right panel and scroll down. You should find 2 lines called
Tuning and
TuningID4) Copy these values and paste them in your Notepad.
5) Go to your custom package, and find your
Object Definition resource. (in the warehouse tab) Click on it.
6) Again go to the right panel, find the
Tuning and
TuningID and replace them with the ones from your Notepad.
7) Hit save, and test it in-game.
Again, note that your table with the table you copied the tuning from are basically
*linked* now. If you make changes to the
Tuning of your own table these changes will affect the original table as well. That's why usually the tuning needs to be made specifically for your own CC.
However in your case it seems like you don't want to change the Tuning values so you should be good to go.
Note2: if you have more than 1 swatch, you have more than 1 object definition resources, which means you need to copy all these steps for each one. I would suggest starting with 1 swatch and adding more after you've successfully made your table function as expected)
I think this covered everything. Be sure to report back, and don't hesitate to ask further questions