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Post by gracley on Apr 5, 2019 11:24:29 GMT -5
Hey!
I am a beginner in cc making and mesh editing, and quite honestly I don't know exactly how to make cc. I want to make a slightly cropped t-shirt, and I am using a base game long sleeved shirt as the base.
I have edited it in blender and have made the desired mesh. I haven't touched anything else more than the actual mesh (no cuts etc.). When I import the mesh into S4S, instead of showing the mesh, it has made a hole (sort-of) where the mesh would be and there is no shirt. To make my mesh I just deleted the parts of the long sleeved shirt and appended a nude top to fill the holes. I am wondering what I did wrong and how to fix this issue.
(Also I can't upload the images because it needs urls)
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Post by mauvemorn on Apr 5, 2019 12:07:16 GMT -5
Hi. Most CAS items are split into a number of meshes to properly interact with each other. Example: when you put on high boots on the sim that is wearing pants, either the bottom parts of the pants disappear or the top parts of the boots. The blend you import must have the same number of meshes that the one you're replacing does. Each of these meshes should have cut numbers assigned that correspond to the ones of the original mesh (that is being replaced). I assume your top has no cut number assigned to it. Please read it thoroughly to understand it better, it is important: sims4studio.com/thread/13120/cut-numbers-easy-explanation
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Post by gracley on Apr 5, 2019 12:49:16 GMT -5
Thank you! I managed to get it to work now! Although I still have a slight issue, in S4S the armpit area is sort of glitching/flickering. Is there anything I could do to fix this? It shouldn’t be the nude top underneath because I deleted the part under my top. Thank you again!
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Post by mauvemorn on Apr 5, 2019 15:34:27 GMT -5
There's no way of telling without looking at the picture or, better, a package and a blend. Please use something like googe disk, mediashare or dropbox to share them with us.
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