|
Post by euphoriasxms on Apr 8, 2019 0:09:41 GMT -5
So I made my first mesh! Im super excited about it and its a clutch purse and in the beginning I wanted it to be an accessory but after trying I was disappointed with the detail loss and settled with making it just an object. I still want to figure out if its possible to make it an accessory and keep most of the detail in it? Is there a different method that i should use? This is it as a deco object with all its details imgur.com/1EuNJoCHere it is as a CAS imgur.com/ckKv44Tand how its set up in the cas template? uv? imgur.com/etyv8UV I dont know if i need to link the package file but if i need to just let me know! Thank you.
|
|
|
Post by menaceman44 on Apr 8, 2019 4:58:38 GMT -5
Could you share your package and blend files for us to look at please? Have you meshed and mapped the inside of the purse as well because that would be completely unnecessary since it will never be seen. Also, if your UV map for the purse as an accessory is the one you have linked, the one on the grey square, then it isn't mapped in the right place and can overlap other clothing and body parts in game.
|
|
|
Post by euphoriasxms on Apr 9, 2019 1:58:57 GMT -5
|
|