Hi. It is both and more, lol. You need to transfer weights and a uv_1 map from maxis items that are the closest to your mesh in shape. Your dress has no skirt bones, so I assume you either transferred the weights from something that is too short or something that has no skirt...like...bottom. Also, the uv_1 map is messed-up. I suggest to separate the dress from the body ( select every part of the dress and press P - Selection ) and re-transfer the UVs from a better reference with Nearest face interpolated selected. And this:
Vertex paint dictates how much sliders and body parameter alterations affect the mesh. Skin-tight areas of the mesh should be painted with 00FF00. The bottom of the skirt should be sampled from a reference that is the closest to your mesh in shape. Here's an example of how to paint a dress: Start by painting the dress with skin-tight 00FF00 1). Switch to Vertex paint and enable Face Selection masking for painting; 2). Press A to select everything unless the wireframe is already pure white like in the pic; 3). Click on the white color; 4). Type in 00FF00; 5). Paint - Set vertex colors.
Then sample the very bottom of the skirt that is closest to your mesh in shape 1). Switch viewport shading to Bounding box; 2). Choose a dropper; 3). Sample the color.
Then paint the bottom of the mesh: 1). In edit mode disable Limit selection to visible; 2). Press B and select the mesh kind of, um, in the middle of the pelvic bone? like I did in the pic; 3). Switch to vertex paint. Enable Face selection masking for painting; 4). It remembers the color you sampled last. Paint - Set vertex color; 5). Press A to deselect, press A again to select everything, Paint - Smooth vertex colors.
Last Edit: Apr 11, 2019 13:56:52 GMT -5 by mauvemorn
Thank you so much for thoroughly dissecting the horrors of my mesh. Some of your vertex painting advice I haven't found anywhere else and really filled in a lot of the holes in my understanding. Really... thanks!
Now... weights. Ugh. Here's what happens when I transfer weights that include the skirt bones:
Thanks, again, for the help I've gotten so far. Would anyone care to tell me what I've messed up this time?
I've been seeing this problem happen to other people for a few months now, but it never happens to me. I'm not sure what causes it, but I might know how to fix it. My guess is you're using a version of s4s that I've never had.
So, you could start by downloading the latest version of s4s( mine is a previous one, tho ) and re-importing the blend in your package. It seems to happen because the blend you're replacing does not have these skirt bones that the one you're importing does. I started a new package from this dress ( it has skirt bones and only one meshgroup ) and it worked fine both in CAS and inworld. BUT again, it works for me when I start it from a package that does not have skirt bones, too, so idk.
Also, even if two vertices share the same exact location, they may still get different vertex group values. This leads to "seam cracks" ingame. So you should always remove doubles before transferring weights. How to select these seams and split them again fast is explained from 00:12 to 00:40. You should delete more legs hidden under the skirt or make them slimmer bc they poke out from the dress ingame. And mesh does not morph smoothly in the backside area ( that's uv_1 )
Last Edit: Apr 12, 2019 8:48:35 GMT -5 by mauvemorn
Wow! Thank you! Your feedback has been so thoughtful, comprehensive and easy to understand! Honestly, I've never gotten such a thorough critique of a CAS project before and it's truly amazing!
I used the base dress you suggested, plus made some tweaks based on your video, and the weights issues are all resolved. Interesting that this skirt bones issue is only appearing in the last few months. It's been about five since my last CAS project, which explains why I haven't seen this before. Glad it's not just me!
I see what you mean with the morphing on the backside area. I checked out your channel and found your video on UV_1, so I'll go in and fix it when I can. Thank you again... again!
If you are having problems seeing the CAPTCHA, please clear your browser's cache and cookies and ensure that you do not have any browser addons or extensions that interfere with the display of the CAPTCHA. Then, close the CAPTCHA window and click on the register button to open the CAPTCHA again.