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Post by AleNikSimmer on Apr 12, 2019 4:30:35 GMT -5
Hi! I made glasses completely from scratch, and did the uv_1 as the hair/hats (cylinder projection) but isn't working very well with nose/head shapes. I can't even transfer it from other glasses because they're different in shape and size. Is there an easy way to unwrap them or should I place the vertexes manually based on the sim uv_1 map?
(sorry if I messed up the font size, I'm from mobile)
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Post by mauvemorn on Apr 12, 2019 9:02:16 GMT -5
You should use a head as Source object. Unfold the rig, find the mesh named head_2 or something like this and click on the cursor icon that is next to the eye icon to make it selectable first though. Use Nearest face interpolated in Data transfer modifier. If it won't work, pls share the blend
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Post by AleNikSimmer on Apr 13, 2019 5:58:54 GMT -5
I try that the next time! In the end for these ones I've moved some parts of the glasses to make them more similar to EA ones' position, and then placed the cylinder projected uv in the same "rectangle area" of the EA ones and now they seem to work fine. Thank you anyway
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