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Post by fvithii on Apr 13, 2019 10:51:42 GMT -5
Good morning everyone! Today I was testing some object CC for the first time. I'm new to working with objects, so I'm not really good with these things. Anyways, when I went in game, I placed down my objects and they had a weird shine on the corners. I think this is a specular issue, but I really could've sworn I didn't touch anything major. I cloned a picture object but there's no specular tab for this particular object like there is for CAS items. Here's the pictures: What they look like in S4S: here and hereWhat it looks like in game: hereThank you all in advance.
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Post by Mathcope on Apr 13, 2019 11:27:27 GMT -5
Hi this is cause because the hard edges on your mesh need to be splitted. For this simple object a edge split modifier will do it. In Blender, go to modifiers, edge split, and apply it. Save and reimport your mesh. Save the package and test in game.
If it is not resolved please share your .package and .blend file. Besides the edges, you could still have a wrong specular or bump map.
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Post by fvithii on Apr 13, 2019 12:06:36 GMT -5
Hi this is cause because the hard edges on your mesh need to be splitted. For this simple object a edge split modifier will do it. In Blender, go to modifiers, edge split, and apply it. Save and reimport your mesh. Save the package and test in game. If it is not resolved please share your .package and .blend file. Besides the edges, you could still have a wrong specular or bump map. Hello @mathscope! The edge split worked, thank you so much! However, I am still struggling with the weird specular. Is there anything else I can do|?
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Post by fvithii on Apr 13, 2019 13:27:58 GMT -5
EDIT: I found the answer to my specular issue on another thread. If anyone is interested or has the same problem the thread is here. Have a nice day everyone
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Post by Mathcope on Apr 13, 2019 13:46:45 GMT -5
Glad you fixed it! Have a nice day too.
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