|
Post by JimmieJay on May 14, 2019 15:38:17 GMT -5
If anyone has seen my studio, then you know I am a RuPaul's Drag Race fan. I also used to do drag professionally when I was younger, so... I would like to make drag compatible clothing. Y'know something that adds a bust and curves to a male frame, when in the outfit. Can anyone help me out with this? I'm a big fan of tutorials, but I haven't the first clue where to look. Thanks.
|
|
|
Post by Fwecka (Lolabellesims) on May 14, 2019 20:08:53 GMT -5
I don't believe it matters so much what the shape of the outfit is, as long as you are using the body parts--neck, hands, legs, etc.--for males. When you make a mesh, it's more than just the clothing mesh itself; the clothing is attached to body parts, as well. Take a look at EA clothing and you'll see what I mean. Really, all you need to do is learn to make clothing, in general, and then make sure you attach male body parts to your mesh (then necks, for instance, are different sizes between the male and female bodies, I think).
You could make the clothing to fit the female body mesh, but then you'll have to tweak it to accommodate the larger male body parts. I hope this makes sense.
|
|
|
Post by JimmieJay on May 15, 2019 3:05:10 GMT -5
Yeah. Thanks. Now I have to confront my Blender phobia. LOL
|
|
|
Post by mauvemorn on May 15, 2019 3:29:50 GMT -5
Hi. You can clone the outfit you want and bring it in Blender ( CAS > Create 3d Mesh > Choose the outfit > Next > Mesh tab > Export ). Once you do, select the right meshgroup ( s4studio_mesh_) ( you can tell which is the right one by clicking on those eye icons next to them ) and switch to Edit mode ( TAB ). Then switch to orthographic ( 5 key ) front ( 1 key ) view, choose Vertex select and enable Proportional editing. G to move, S to scale, R to rotate. Following the first two with X will constrain changes to the horizontal axis, Z - vertical, Y - um, perpendicular to them..? ( like, depth ). Following R with any number between -359 to 359 will rotate the selection by it. Basically, do it like this: - switch to Edit Mode, enable proportional editing, select one vertex in the middle of that part that is overlapping the necklace; - press G, scroll the wheel on your mouse until the radius is around 0,05 - 0,1; - press Z TWICE to switch to "along normals";- move it away from you;
- you can adjust the radius in the process of moving
This way you can shape the mesh hovewer you want. There is another way.
There is a software called Morph maker which allows you to create custom sliders and presets. You can create one preset in a similar way and use it in CAS instead of editing outfits manually.
|
|