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Post by ravasheen on Jun 11, 2019 23:26:33 GMT -5
Hi! I want to use different bump maps for my difference textures. I know how to clone the bump map. Is it just as simple as pointing the swatch set to that bump map or do I need to do something else? Thanks!
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Post by menaceman44 on Jun 12, 2019 7:36:59 GMT -5
If done correctly then I believe it should just be as simple as opening each of the MODEL and MODEL LOD resources and then editing the relevant texture entries to point to the needed bump maps. I'm sure someone with more knowledge will correct me if I'm wrong.
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Post by Feyona on Jun 15, 2019 4:53:30 GMT -5
I don't know about the objects since I don't work with objects, and can say only about CAS items. Normal map is tied to the mesh resource, therefore there can be only 1 normal map file per mesh/per .package.
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