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Post by wonderrand on Jun 12, 2019 3:59:49 GMT -5
Hi! I'm still a complete newbie and I know absolutely nothing about creating CC, but that's going to change soon But for now I have a question! Is it easier to convert cc from sims 2 to sims 4 than to make a whole new cc for sims 4?
of course I realize I have to ask for the original creator's permission before converting their work, and I'm also aware that it's not easy at all to convert stuff as I've had a quick look on the tutorial this site has and understood absolutely nothing . But I'd like to know which would take less time to create/learn? I'm interested in making a specific item for the sims 4 but I found out that something like it already exists for the sims 2 so assuming the original creator allowed me to convert it, would it be easier than to make it anew? oh ALSO, is it possible to make CC on a low-end pc or do I need a high-end pc for this?Thank you so much!
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Post by mauvemorn on Jun 12, 2019 5:55:37 GMT -5
Hi. Blender, S4S, Marvelous designer and Zbrush run on any pc. If you will get a warning about your graphic card, either skip it or look up older versions. My pc is 10 y.o and everything works.
The process for converting cc is pretty much identical to creating your own for the exception of the whole modeling thing ofc. Both Marvelous designer (where you make clothing, if that is what you want to do) and Zbrush (where you retopologize it) are easy to learn. So you can start by converting something to get an idea of how things are done, then try to make something simple ( either edit a maxis mesh or create something tight in Matvelous designer, with no folds or complex details) from scratch. I just recommend you to watch and read everything you can find first and only then to actually try following the best one.
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Post by wonderrand on Jun 12, 2019 8:29:13 GMT -5
Thank you so much! This was useful and encouraging :D
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Post by Fwecka (Lolabellesims) on Jun 12, 2019 15:42:13 GMT -5
In my opinion, one method isn't really easier than the other--they each have their advantages and disadvantages. If you make something from scratch, you are making the mesh and textures from scratch--which gives you some creative freedom--whereas if you convert a Sims 2 item, the mesh and textures are already done; you need to extract them, prepare them, and package them together so that the file can be used by the Sims 4 engine, if that makes sense.
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Post by wonderrand on Jun 12, 2019 16:37:20 GMT -5
In my opinion, one method isn't really easier than the other--they each have their advantages and disadvantages. If you make something from scratch, you are making the mesh and textures from scratch--which gives you some creative freedom--whereas if you convert a Sims 2 item, the mesh and textures are already done; you need to extract them, prepare them, and package them together so that the file can be used by the Sims 4 engine, if that makes sense. I see, yes this makes so much sense thank you! Can anybody learn to make mesh and textures? I have never ever worked with the software people use for this stuff. and if so, from your experience how long would it take for someone who knows absolutely nothing to learn enough to make decent stuff? are we talking weeks, months, or years here?
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Post by mauvemorn on Jun 12, 2019 16:59:26 GMT -5
It is a matter of luck and dedication. You could learn how to make any cas item that requires custom mesh after watching, like, an hour long tutorial, but the problem is, there's no tutorial that is informative and versatile enough for that and making it would require a lot of time. No aspect of the cc creating process is hard to do for the exception of, of course, explaining. The last time i've watch start-to-finish type of tutorials was 2 years ago, so there must be more of them by now and, hopefully, more up-to-date and informative than before. Fwecka (Lolabellesims) if you happened to have any good ones, please recommend them Useful links: sims4studio.com/board/25/cas-pose-tutorials - this forum's cas tutorial section www.youtube.com/channel/UCMo_9rS5mX2RK7PapFvqu8g - detailed explanation of weight painting, uv_1 map transferring, different ways of retopologizing meshes in blender and zbrush theslyd.tumblr.com/tagged/tutorial - map baking sims4studio.com/thread/17054/tutorial-full-body-outifts - the best order in which everything should be done in one of my replies, but reading the rest will be useful, too
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Post by Fwecka (Lolabellesims) on Jun 14, 2019 5:44:57 GMT -5
To learn Blender, I watched (if I remember correctly) these videos: www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0PNot gonna lie. Blender can be confusing and the learning curve can be frustrating, but it's just a matter of practice and getting used to things. The biggest mistake I've made over the past few years is to be lazy and not watch tutorial videos. I'd developed my own non-efficient ways of doing things, and then here comes Mauvemorn with all the great tricks and tips! Mauvemorn put in the time watching videos; I did not. :D So, watch the boring videos, practice, make mistakes, and come here for help. Start small. Maybe do some retexturing if you're not used to using Photoshop or Gimp, but when it comes to making meshes, I used Orangemitten's accessory tutorial to start: sims4studio.com/thread/164/start-finish-accessory-mesh-beginnersShe wrote a good object tutorial as well that really helped me: sims4studio.com/thread/856/finish-object-tutorial-absolute-beginnersHave fun, and WHEN, not if, you encounter perplexing and annoying problems, keep at it and don't give up. You will prevail, soldier!
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