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Post by sokea on Jun 17, 2019 12:01:09 GMT -5
Hi all! After stubbornly trying to figure out all of my current WIP issues myself for the past week, I realize it's time to ask for some help from people who actually know what they're doing! 😂 So all of the current cc items I have been working on have been having this same issue, but I'll focus on one of my tops and hopefully any help I receive can be implemented in my other projects. I'm making a simple edit of the bg maid outfit by removing the skirt and shirt to leave behind a square neck top. I followed both this conversion tutorial, as well as Trillyke's meshing process video for help, however this is the result of my item as it stands: After seeing this initially I thought, 'alright, a weight issue', so went on to transfer weights as I have done successfully for previous projects, using this tutorial as a guide. This was the result: I tried to transfer weights from a number of different tops, with the same or worse results. As I mentioned, this has been happening with all of my current WIPs, including one of a pair of jeans that I simply shortened to capri length and re-textured, following a method I previously had success with. The distortion for all projects, be it tops, pants or full outfits, has been exactly the same as the first picture I've included above, being concentrated around the sims' necks and hands. At this stage I think I might just be too focused on it and am missing something small so I really hope someone can give me some help! 🤞🤞 (If I've left out any required information, please let me know)
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Post by menaceman44 on Jun 17, 2019 14:35:56 GMT -5
When you are transferring the weights, are you transferring them to your entire item including the arms and neck or are you just transferring them to the clothing parts? From the threads I've read on these forums I have gathered that you should only transfer weights to mesh parts that you have altered and leave alone parts that you have done nothing to as their weights will already be correct.
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Post by sokea on Jun 17, 2019 16:41:54 GMT -5
When you are transferring the weights, are you transferring them to your entire item including the arms and neck or are you just transferring them to the clothing parts? From the threads I've read on these forums I have gathered that you should only transfer weights to mesh parts that you have altered and leave alone parts that you have done nothing to as their weights will already be correct. Hi! Yes, unfortunately I tried a few different methods for weight transfer and couldn't find any way to make it work 😭 The first time I tried to transfer, I applied it to the entire item, resulting in the top floating sideways above the sim. Then I tried just transferring to the top excluding the limbs and finally I tried with just the weight transferred to the limbs alone and not to the top. Both of these resulted in something similar to the second picture I posted above! I tried these three approaches with a few different items to transfer weights from including a nude mesh, a bra, a tshirt and then a long sleeved top (just in case I got lucky with one of them). They all had similar results I'm afraid. The first picture above is the cleanest I've managed to get any of my current projects and that is without touching any of the weight options at all after I've finished editing the mesh.
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Post by menaceman44 on Jun 17, 2019 17:08:26 GMT -5
I'm not very experienced when it comes to weighting I'm afraid but looking at your blend file the weights seem fine so I would suggest deleting the second rig in there. You should only have one and I don't know if having two might cause problems. I also think you need to delete the bones that aren't being used by the mesh. So any that refer to thighs and calves. Finally, you might want to change the name of your mesh group from studio_mesh_4 to studio_mesh_0 and see if any of those changes improve matters.
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Post by mauvemorn on Jun 17, 2019 22:16:24 GMT -5
Hi. Second rig doesn't really do anything, but you should delete it anyway, it is not needed. When I check you package in CAS, it is distorted. However, when I clone the same bra you did, imported your blend without touching it, it works This can mean 2 things: - the slot rays in your package are messed up ( unlikely, it usually looks different ). To fix this, just clone that bra again and import your blend in the new package; - you transferred the weights from a full body outfit to a top which added bones that otherwise do not exist in tops ( calves, thighs, etc ). For some reason extra bones do not cause this type of issues to everybody, so that is why my result looks okay. Anyway, - the meshgroups in your blend should have the same vertex groups as the meshgroups in the blends you are replacing; - before transferring the weights from another mesh, delete the previous ones. How to fix the issue: - clone that bra again, replace your previous package with it, export the blend, name it "reference" or something; - delete all vertex groups from the meshgroup in your blend, append that reference blend in the scene, transfer the weights the usual way;
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Post by sokea on Jun 18, 2019 7:17:14 GMT -5
Hi. Second rig doesn't really do anything, but you should delete it anyway, it is not needed. When I check you package in CAS, it is distorted. However, when I clone the same bra you did, imported your blend without touching it, it works This can mean 2 things: - the slot rays in your package are messed up ( unlikely, it usually looks different ). To fix this, just clone that bra again and import your blend in the new package; - you transferred the weights from a full body outfit to a top which added bones that otherwise do not exist in tops ( calves, thighs, etc ). For some reason extra bones do not cause this type of issues to everybody, so that is why my result looks okay. Anyway, - the meshgroups in your blend should have the same vertex groups as the meshgroups in the blends you are replacing; - before transferring the weights from another mesh, delete the previous ones. How to fix the issue: - clone that bra again, replace your previous package with it, export the blend, name it "reference" or something; - delete all vertex groups from the meshgroup in your blend, append that reference blend in the scene, transfer the weights the usual way; Hi there! Thanks for the response! I gave your first suggestion a try by simply cloning the bra again and then importing to a new package, but this was still giving me the same distortion issues so I went on to try the fix you suggested. I cloned the bra and exported its mesh as a reference, went to my top mesh and deleted all vertex groups and then proceeded to transfer the weights as usual. Unfortunately when I went back to S4S to import the mesh to test it, it wouldn't let me and threw up this error: Here is the updated blend file that I tried to import.I'm starting to think I should stick to downloading CC instead of making it lol
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Post by sokea on Jun 18, 2019 9:19:49 GMT -5
I'm wondering, is it at all possible that there could be a problem with either S4S or blender itself more so than the meshes? Could it even just be some conflict with my laptop? 🤔🤔 I just tested out a simple mesh edit where the only alteration I made was to shorten the sleeves of a bg long sleeved top and then re-imported it, following along with this tutorial just to make sure I wasn't adding in any weird steps on my own without noticing. This ended up producing the exact same issue as the first picture I posted above in my original post, with distortion coming from the same point in the neck and hands and making that kind of warping around the sim. I've found myself with quite a confusing problem lol 😂
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Post by menaceman44 on Jun 18, 2019 17:19:16 GMT -5
I would have thought a better test would be to extract a mesh and then try to re-import it without any changes. If the problem still rears its head then I would say studio isn't playing nice with your setup. If it works then I would say blender is the problem.
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Post by mauvemorn on Jun 19, 2019 1:42:32 GMT -5
Yes, must be something with the s4s or blender. Download the latest version of s4s and the best version of blender to use is 2.78 (the process of transferring weights and vertex painting is a bit different). How to transfer weights in Blender 2.78;
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Post by sokea on Jun 19, 2019 6:38:20 GMT -5
I would have thought a better test would be to extract a mesh and then try to re-import it without any changes. If the problem still rears its head then I would say studio isn't playing nice with your setup. If it works then I would say blender is the problem. Hi! A great idea, I tried this out and was still having the same problem appear with the ea mesh alone, unchanged, so at least I know it's not something that is wrong with my edited meshes! Hopefully I can reinstall the programs and fix the issue finally *fingers crossed*
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Post by sokea on Jun 19, 2019 6:39:16 GMT -5
Yes, must be something with the s4s or blender. Download the latest version of s4s and the best version of blender to use is 2.78 (the process of transferring weights and vertex painting is a bit different). How to transfer weights in Blender 2.78; Hi! I'm downloading them now so hopefully this will fix the issue! Thanks for the help, I really appreciate it
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Post by sokea on Jun 20, 2019 13:08:08 GMT -5
I had to uninstall and re-download the game and do the same with blender and S4S but for now it seems like it's working again and items aren't distorting in CAS! There's another issue with CC items glitching out when I'm actually in live mode now and turning everything the sim is wearing incl. hair to appear as their skin tone but that just another problem I'll have to figure out later lol I appreciate you taking a look at this for me mauvemorn and menaceman44 so thank you very much!!
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