liri
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Post by liri on Jul 11, 2019 5:27:14 GMT -5
I've run into an issue with a hair mesh and I'm hoping someone could assist. I've looked around on threads here but couldn't find anyone with the same issue I'm experiencing, so I have no idea what I'm doing wrong. I want to edit an EA/Maxis hair mesh, but as soon as I import the mesh into Blender, there are immediate issues (without any editing done at this point). The texture shows weird squares and dark patches. It shows up with the same issues in CAS and in-game. I was wondering whether this was a Blender issue, so I created a new .package file and exported the LOD0. I then imported that same LOD (unedited, not opened in blender) immediately back into the .package file, and it creates the same issue. The problem exists whether I choose Create CAS Standalone or Create 3D Mesh. The problem is that I do not want to edit the part of the mesh where these problem areas appear, so I cannot leave it like this. .package fileBlender FileBlender: Sims4Studio: CAS: In-game:![In-game](https://i.imgur.com/O1OTQ3g.png)
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Post by mauvemorn on Jul 11, 2019 6:33:57 GMT -5
Hi. Can't check right now, but looks like these polygons are split. Switch to edit mode (TAB), Tools tab > remove doubles, set merge distance to something like 0,0001
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liri
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Post by liri on Jul 11, 2019 14:54:16 GMT -5
Thanks Mauvemorn, that fixed the issue.
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