I've attempted to convert a sims 3 custom hair to sims 4..
I've followed a bit of a tutorial I found on a blog post and then did the rest in blender and studio instead of milkshape how the tutorial suggested..
I think (?) I did all that was supposed to be done.. I rescaled and moved the uv map to fit on the correct area, fixed the texture on photoshop etc.
The only problem is that while the texture looks fine, as in it's going in the correct direction, there are some extra parts which I think should be transparent but clearly aren't transparent, neither in studio nor in the game...
So I'm guessing I messed up something or there is some extra step I need to take. :/
Can anyone point me out to what the problem is? Or am I supposed to reshape in blender all the hair so it removes those "squares?"
Here is a screen! As you see there are some whiteish parts :/ But they aren't there in the texture that I can see...
Ack.... Seems like I still have something to ask :/
There are 2 lines which really annoy me in the hair but I can't seem to find where to remove them... Sadly I'm still a noob so I'm only capable of editing textures in photoshop by trial and error until they are the way I want.. But I guess something in the texture is doing this and I can't find what..
I'm not capable of editing the texture directly in blender :/
Could anyone maybe have a look if they can see where these 2 lines comes from (and delete them or something?). I'm pretty sure I've deleted the mesh parts that were in that position.. At least there's no vertex no nothing there so it's got to be the texture...
If anyone could check it up it would be super appreciated! :'(
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