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Post by menaceman44 on Jul 19, 2019 9:51:09 GMT -5
No worries. Go to the same place in your trashcan package that lavsm mentioned for changing the AlphaMaskThreshold. In there you will see the SpecMap entry. Select that and then in the tab on the right change where it says D04D043179914B2D to the Instance of your texture which is FB5792092C62666B instead. You need to do this for every MODEL and MODEL LOD entry that is NOT a shadow mesh. If you have lots of swatches in your package it would prbably be easier to remove them all except one first, make your changes, and then add your extra swatched back in as they will inherit the details from the first one.
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Post by chynoodle on Jul 21, 2019 18:04:52 GMT -5
So I've looked and looked and looked and I'm not sure if I'm blind or stupid or both but I'm driving myself crazy looking for the SpecMap entry. I erased every swatch but one and I'm pretty sure I've rummaged through the data on every tab of what's left of my package and I cannot find it.
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Post by Leniad on Jul 21, 2019 20:08:04 GMT -5
in warehouse go to the Model LOD on right the data tab click edit meshes scroll down to material section click edit items - and there it is
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Post by chynoodle on Jul 23, 2019 15:52:49 GMT -5
Ok I went there but what I see is different from what menaceman showed and not only that, I went to Model LOD > Edit Items > Material > Material Items > and there's this page. But as you see in the spec area, there's no values which tells me I'm in the wrong place or something screwy happened that made it all 0's. So am I in the right place or no? Cause I'm just about ready to scrap this can even though I really wanted it.
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Post by menaceman44 on Jul 24, 2019 11:59:40 GMT -5
You're nearly there but you have clicked on the entry for the floor shadow instead of the actual object. You need to go here> Model LOD> Edit Items> click on Phong> Edit Items under the Material section. In here you should find a Default and a Burnt entry for each of your swatches. Starting from the first entry in the list and working your way down, you need to click on Edit Items for each entry and find the SpecularMap bit to change it to the details that match the specular in your package. If you can't remember the value to change it's in my previous post. You will then ALSO need to do this for the Model resource. Select it then click on Edit Items next to LODS> MediumDetailFlags> Edit Items> Select Phong and then carry on as above.
I really have NO idea how this has happened in the first place though as Studio should have correctly set up these resource connections for you when you started your package.
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Post by chynoodle on Jul 27, 2019 9:35:38 GMT -5
That did the trick!! This thread is formally closed. Thank you everyone!
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