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Post by chynoodle on Jul 14, 2019 15:39:51 GMT -5
I would like to consider myself a custom content creator that's semi-knowledgeable about a lot of things in term of different times of CC and how to make them. I often help friends with their projects, whether it be mesh editing, recoloring, whatever. I like to pride myself on understanding most things at least in theory. However, that being said I'm totally stumped on a couple things. Problem A) I got a trashcan from Get Together I think it was, retextured it and made it BGC by replacing the meshes of a similar sized trashcan. However in game, it has this bizarre like shine to it and I cannot figure out for the life of me what the problem is. It has the correct bump and specular pretty sure, and there's this horrendous shadow all over it. The lid is a nice yellow and the rest of the can looks gret Also, my sim is unable to interact with it at all? I'm not great at meshing/rigging and I'm not entirely sure what I did wrong here. Usually interactable objects have a white outline when you hover over it but my trash can just sits there like it's a decorative object or something. Problem B) I wanted to recolor some of the glass roofing that came with the update a while ago and I made this cool like stained glass texture from a window texture from Get Together in Photoshop and saved all my textures as transparent .png but in game it's not transparent. At All. And when I redid the textures and saved them as .dds, they were TOO transparent or they flat out didn't look the way I needed them too. What am I doing wrong team? I'm totally prepared to share additional screenshots, as well as my .package files/resources for those that would like to help me out. download my trash can assets here (lods, textures and .package)What am I doing wrong team? I'm totally prepared to share additional screenshots, as well as my .package files/resources for those that would like to help me out. Feel free to shoot ANY ideas my way. Thanks team!
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Post by Fwecka (Lolabellesims) on Jul 14, 2019 16:11:07 GMT -5
I would very much recommend you share your .blend files and your package files. Edit: the garbage can looks like it has a question mark on it. Are you missing any textures? And I think, though it's been awhile since I made any objects for sims 4, but I think you would need to clone a garbage can that the sims can interact with. You just need to make sure it has a joint called transformBone. You also need to make sure your cut numbers are accurate. For instance, the round barrel trashcan has 3 mesh groups, though 2 of them are just like small little dots. ¯\_(ツ)_/¯ Conceivably, your mesh will need two little dots, too. I guess you could keep the small dots and just replace the main mesh with your mesh and give it the same cut number as the main mesh, making sure your mesh has the correct joint assigned. I looked at some trashcans in the game and the ones outlined in red are the ones sims can interact with. As for the glass roof, I've never worked with that before, but I'd look at your .png file and see if it's been flattened in Photoshop (I don't how to use Gimp, so can't help there) or if your layers, assuming you had some, were just merged. When it comes to a .png image, flattening it makes it lose transparency. Also, I think the shader is important, but if you are just doing a recolor of an EA object, I'm sure the shader is correct.
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Post by Leniad on Jul 14, 2019 18:04:18 GMT -5
Why is the lid a different color from the rest? That looks like a missing or wrong sized texture "?" to me. I am guessing that some part of that texture is embedded in the mesh somewhere, or possibly the tuning itself.
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Post by Fwecka (Lolabellesims) on Jul 14, 2019 19:45:25 GMT -5
Speaking of tuning, it's possible, if your mesh is done, UV mapped, and the cut numbers assigned correctly, you can just change the tuning of your trashcan to match one of the EA trashcans that sims can interact with. Tutorial Here.
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Post by lavsm on Jul 14, 2019 22:25:45 GMT -5
Hi, I was experimenting with the glass roofs, and I found that if you change the AlphaMaskThreshold in the Material definition it affects transparency. The default was 160, but I found that if I set it to 255 it looks more like my original texture's transparency. (I use .dds.) Your roofs look really nice btw.
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Post by chynoodle on Jul 16, 2019 14:51:06 GMT -5
Ok I was away from my sims gave for a bit but now I'm back! In terms of the trashcan, I basically just exported the lod from the original file and reimported the lods over the second trash can that Fwecka (Lolabellesims) posted. I must not have realized I used a non interactive trashcan for this. I'll redo it on a smaller can that is interactive and try that. I'll also try changing the tuning as you suggested. As far as why the texture is messed up, I have no idea. I did all the textures and such as I would any other recolor, hopefully redoing the package will fix it. lavsm , thank you very much!!! I used png for my texture because it's easier to control transparency but I'll find that value and fiddle with it thank you for the suggestion! I'll also uploaded my .blend files for the trashcan and my .package files for both projects should anyone feel inclined to help me fiddle.... as soon as I figure out how to do so.
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Post by chynoodle on Jul 16, 2019 15:09:50 GMT -5
lavsm I found that "alpha mask threshold" value however, I only found it fiddling through the "text" portion of the material definition and it won't let me alter it?
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Post by lavsm on Jul 17, 2019 4:33:59 GMT -5
Oh, it's on the Data tab. Click on Edit Items under Material (on the right). Then in the window that pops up, click on AlphaMaskThreshhold & change the value in the box on the right. Save before closing this window.
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Post by chynoodle on Jul 17, 2019 8:00:49 GMT -5
lavsm that did the trick!!! Thank you for the help! I have to do it like 49 times (rip me) But it worked! I'll fiddle around with it. I'll let you know when it's uploaded ^^
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Post by chynoodle on Jul 17, 2019 8:08:55 GMT -5
I figured out how to add the assets for my trash can to my post, I also erased the stuff around my roofing since it's been solved. Feel free to look at it. It includes my .psd, the lods from the original trash can that I reimported and the package file with anything else anyone might need.
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Post by menaceman44 on Jul 17, 2019 12:20:42 GMT -5
I just looked at your package and immediately noticed that it doesn't have a Specular texture. That's more than likely what is causing your lighting issue. The package is still linking to one that doesn't exist.
As for interactability, outdoor trash cans can only be interacted with once they have rubbish in them or if a Sim is angry.
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Post by Leniad on Jul 17, 2019 13:21:07 GMT -5
Not sure about speculars, bumps etc. but the can appears fine at distance but washes out when zoom in. In base game no issue with adding trash to can or kicking when angry.
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Post by chynoodle on Jul 17, 2019 13:49:57 GMT -5
menaceman44 the spec currently in the package isn't the original, I noticed the texture issue and replaced the specular texture with a black, blank one because I thought that would possible resolve the issue. Unless I did it wrong? Thanks for checking it out Leniad! I wonder what could be causing it to look funky up close?
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Post by menaceman44 on Jul 17, 2019 16:47:13 GMT -5
No, I mean the game is looking for a specific specular image your mesh points to and you don't have a matching texture in your package. That's why you're getting the ? texture. This is the specular it is looking for: But this is the one in your package: These have to match for the game to be able to find the correct textures.
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Post by chynoodle on Jul 18, 2019 12:17:40 GMT -5
Oh I see noe menaceman44. Sorry for being a dumb and not understanding what you meant. How do I fix it?
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