|
Post by sequelle on Jul 18, 2019 5:59:40 GMT -5
Hello, I'm sorry to bother you. I created a some outfits with Marvelous Designer, everything was working as intended. But an issue surfaced. After Importing my new mesh in Blender, I tried to add details (buttons, 'hard surfaces' such as a jewel.) everything seemed fine. After closing Blender I tried to import the mesh in Sims4Studio ... and it wasn't working. I I opened back the .blend, and my mesh looks weird, as if there was no smoothing.
I'm pretty sure the issue is caused by creating new meshes in edit mode. But I can't think of a solution.
|
|
|
Post by AleNikSimmer on Jul 19, 2019 5:45:38 GMT -5
Have you tried Edit mode>left panel "UV shading"> Smooth faces/edges/vertex (buttons located on top)?
|
|
|
Post by sequelle on Jul 19, 2019 5:59:03 GMT -5
Have you tried Edit mode>left panel "UV shading"> Smooth faces/edges/vertex (buttons located on top)? That's what I did. I added the jewel by creating a circle, and extruding it. Then I smoothed the faces. Everything is looking fine. But if I save the file, and then open it, all the smoothing disapear (picture), and I can't import the mesh in Sims4Studio.
If I don't create the jewel, and just use the mesh as it is, it works.
|
|
|
Post by AleNikSimmer on Jul 19, 2019 6:00:02 GMT -5
Can you share the blender file?
|
|
|
Post by mauvemorn on Jul 19, 2019 11:36:22 GMT -5
Hi. Is Auto smooth turned on (found above Vertex groups)?
|
|
|
Post by sequelle on Jul 19, 2019 14:45:12 GMT -5
So, I tried once again, this time with another outfit, a dress I made previously. I tried with the mesh without any edits. And I edited the mesh by creating an object in edit mode. The first dress imported without any issue. But I wasn't able to import the edited version.
Improvement : This time I had no smoothing issue. Picture : Edited version of the dress. This time I added a simple conic shape in Edit Mode. But the finality is to add details such as buttons.
Hi. Is Auto smooth turned on (found above Vertex groups)? Yes it was turned on, on the edited version of the mesh. I turned it off, but no visible change.
|
|