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Post by makesims on Jul 18, 2019 22:07:05 GMT -5
I'm trying to make an open Hawaiian shirt, so I used the BG tourist outfit as a base and just deleted the shorts, undershirt, and fanny pack. It looks perfectly fine in Blender, but when I upload it into S4S the texture on the sides of the shirt repeat themselves onto the stomach of the model (this is also how it appears in CAS). Is this something that I can fix? Files in case those are relevant: S4S package, Blender file
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Post by AleNikSimmer on Jul 19, 2019 5:42:18 GMT -5
You have to tweak the uv_0 and the texture of the shirt because it's placed on top of the sim's body. In blender looks okay because it's using a texture for the body and a texture for the shirt, but TS4 just uses a single diffuse map where it places everything (body texture and clothes+accessories).
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Post by makesims on Jul 19, 2019 12:34:31 GMT -5
Where do I find uv_0? Is that in Blender or S4S?
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Post by makesims on Jul 21, 2019 23:53:37 GMT -5
Aaaand now I have a new issue with it. It wasn't doing this before, but now if I look at it in CAS it does this. I've never had this happen before.
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Post by makesims on Jul 22, 2019 17:06:12 GMT -5
I found and followed this tutorial and I did everything exactly as it said to, and nothing has changed. That probably means I did something wrong, I'm just not sure what. I did the reverse thing that the instructions said to do, but I saved the blend before I did that so I have these two versions. Neither of them change anything when I upload the mesh into S4S.
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Post by Mathcope on Jul 22, 2019 18:48:02 GMT -5
makesims you don't need to touch the UV_1, not sure why you decided to follow that tutorial. In fact, re-making the uv_1 will only lead to more problems. The problem is in your Uv_0, that Uv map controlls where textures are applied in a 2d version of the mesh. (please read information about uv maps on google). You can find that Uv map in Blender by the exact name uv_0. As you can see there are parts of the body mesh uv that overlap the clothes uv. I think the best way to fix this is to move vertices (orange uv) until it no longer overlaps with the clothes uvs Also, the image with the ? signs in your clothes is either from a wrong sized image or that you deleted something in the warehouse (which you can't do). Here is a fixed .blend file that you can import to Sims4Studio as an example-
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Post by makesims on Jul 22, 2019 19:47:17 GMT -5
Yeah, I don't know the difference between uv_1 and uv_0. Someone mentioned uv, so I went looking for tutorials and tried to follow the first one I found. On google searches I can also only find uv_1 tutorials. I can't figure out how to move the orange points without affecting the mesh.
I probably accidentally deleted or messed up something in the warehouse while I was trying to figure out what UV is. I fixed that issue by just making a new package file.
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Post by menaceman44 on Jul 23, 2019 11:04:31 GMT -5
uv_0 is what the game uses to put the texture on the mesh. uv_1 is what the game uses to work out how the mesh should morph with different sliders.
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Post by makesims on Jul 23, 2019 15:40:57 GMT -5
Does anyone know of a good uv_0 tutorial? I've been searching for a day and all I can find are uv_1 tutorials. I've seen people mention uv_0 but nothing remotely in depth enough that I can understand what's going on.
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Post by Mathcope on Jul 23, 2019 18:32:22 GMT -5
Does anyone know of a good uv_0 tutorial? I've been searching for a day and all I can find are uv_1 tutorials. I've seen people mention uv_0 but nothing remotely in depth enough that I can understand what's going on. I already told you what is going on in my last message, please read it. I also provided you a .blend file that you can open and check what I've changed in the uv_0. If the term Uv map is completely unfamiliar to you, then I think this project is far too ambitious at this moment. This forum has excellent tutorials for beginners that are just starting with CC. You have full list of tutorials in the index HERE. (Scroll down until you see the CAS tutorials). I'd recommend you to start with recolors (there you will learn what a UV is and how to change textures that matches them.) After that, there are very handy guides about creating stuff from scratch, where you will find how to create your own uv_0 and uv_1 or for which porpouse you do each. After all these concepts make sense to you, come back and read what I've posted above and download the file I provided. Hopefully it will make sense. We all started from recolors, and there's a reason you should go through a learning curve to do certain stuff.
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Post by makesims on Jul 23, 2019 23:31:17 GMT -5
I've been making CC for about a year, I've just never had issues with UV maps before. Learning new things can just be kind of difficult for me, so I try to just find only the specific information I need to know instead of trying to learn everything at once.
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Post by makesims on Aug 1, 2019 14:56:58 GMT -5
I've been looking at all of the linked tutorials and I haven't found a mention of uv_0 yet
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Post by menaceman44 on Aug 1, 2019 18:40:32 GMT -5
They may not explicitly refer to it as uv_0. They may simply call it the UV or a texture map.
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