Hello
qwer2007 Im glad to help. You need to do this on the parent part.
1. You need to put always "1" on F3 and leave the other Fnumbers by "0"
2. You need to define your Header1 if there are not other effects or sounds defined before you need to start in "1" Studio complete the missing zeros 00000001
3. In Header2 you need to put always "C6" studio will complete with 000000C6
4. I suggest that put always "0" in the Timecode this will define the object to appear in the clip since the beggining.
5. I will tell you how the Unumbers work.
a) In U1 you will put the fnv32 hash name of your object. For example if you want a beer object to appear and you name your prop object "beer" the hash name will be 42F0ABAB and you will put this name in U1
b) In U2 you will put the fnv32 hash name of the actor where the object will appear, normally is a sim. And its defined by x or y, by default is "x" and the hash name is 050C5D67 you need to put this number in U2
c) In U3 you need to put the fnv32 hash name of the bone of the actor where the object will appear. If its a sim, normally is in b__R_Stigmata "588567FC" or b__L_Stigmata "3CBEE81E" you need to put the correct bone where the object will appear in U3
d) U4 its unused at this moment Leave it 00000000
Also you need to put the normal name of the actor and object you define in the ExplicitNamespaces of the clip "x" and "beer" as in the before example.
For the visibility:
1. in the Header1 put the same number of the parent header and start time code "0"
2. In Header2 put always 00000006
3. In U1 put the fnv32 hash name of the parent object you define before beer will be 42F0ABAB
4. In Visible you have two options:
a) If the object will be visible you need to put "1"
b) If the object will be invisible you need to put "0"
This will shown the object visible or invisible in the timecode 0
If you want to be the object visible or invisible in another timecode, just create another visibility event and define the Visible as before.
Note: You need to put the time code in seconds and its defined by the frames of S4. 30 frames is 1 second. For example if you want to be visible or invisible the object in frame 15 you need to put 0.5 in timecode.
Hope this will be helpful. Im glad to help.