So I've been trying to fix this for over a week or so myself, but for some reason whatever I do it doesn't seem to fix it. Now i'm pretty new to TS4 Meshing (if not, making content! ) But the whole concept of dds's and meshing and what-not is totally not a new one for me since thats all I do most days :P Anyways! I've done lots of research on what it could be but I honestly am not finding any fixes for it, thus this thread!
Now my issue:
See how it has these shiny bits on the shoulders? I still suspect it's the Specular map but overlaying all textures shows that it's all correctly overlaying each other (as I found out by doing research that was a good thing to do apparently). But alas... It almost feels like an alpha thing but i'm not seeing any alpha mistakes
So funnily enough by re-importing the specular map again it somehow fixed itself? Weird thing though is that last time I saved it, S4Studio was showing a correct mask but just now when I opened it it was completely screwed up so i have no idea whether that's a s4studio bug or not but seemingly it did affect the specular map.
anyways it's fixed now! Thanks for looking into again!
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