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Post by tolknam on Aug 13, 2019 0:51:41 GMT -5
Can you help me? I'm making transparent clothing now. And I have a problem. :( It was successful that fixing weights of this clothes. But now It has many weird triangles on the transparent part. So I cloned new .package file and made new blender mesh file and imported them. But It's still occurred in game...T^T Any solutions...?
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Post by mauvemorn on Aug 13, 2019 8:42:05 GMT -5
Hi. Could you please share a picture of your problem, package and blend files.
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Post by tolknam on Aug 13, 2019 8:47:41 GMT -5
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Post by mauvemorn on Aug 13, 2019 12:06:02 GMT -5
If i remember correctly, the transparent mesh in lod2 must not be transparent. So you should switch its shader back to simskin. Talking about lods, do not import the same blend in all of them. This makes it harder for the game to render the mesh. Yours is already unnecessary high poly. Is the problem you were referring to still here(the image doesnt load)?
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Post by tolknam on Aug 13, 2019 20:16:44 GMT -5
If i remember correctly, the transparent mesh in lod2 must not be transparent. So you should switch its shader back to simskin. Talking about lods, do not import the same blend in all of them. This makes it harder for the game to render the mesh. Yours is already unnecessary high poly. Is the problem you were referring to still here(the image doesnt load)? I fixed the Lod2 to simskin shader. But It still has the same problem. T^T Here is the screenshots imgur.com/a/uiHLlGM
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Post by mauvemorn on Aug 14, 2019 2:44:12 GMT -5
Hm, im not sure how to explain it. Simglass shader's initial purpose is to be used for glass part of glasses, right? Those type of surfaces are just two flat planes that do not overlap or can be seen from angles where one is rendered over the other, right? To avoid rendering issues when using Simglass shader with alpha hair, the hair strand order must start from the bottom. This way the strands that are on top of the head would be rendered first in-game. However, in your case the situation is different, so i'm not sure how to resolve it. I remember someone using ghost shader instead to use their dress with transparency with alpha hair, maybe you could try it and see if you like the result
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Post by tolknam on Aug 14, 2019 4:17:18 GMT -5
Hm, im not sure how to explain it. Simglass shader's initial purpose is to be used for glass part of glasses, right? Those type of surfaces are just two flat planes that do not overlap or can be seen from angles where one is rendered over the other, right? To avoid rendering issues when using Simglass shader with alpha hair, the hair strand order must start from the bottom. This way the strands that are on top of the head would be rendered first in-game. However, in your case the situation is different, so i'm not sure how to resolve it. I remember someone using ghost shader instead to use their dress with transparency with alpha hair, maybe you could try it and see if you like the result Yeah..... hmm... Oh no... SimGhostglass shader doesn't make it too....:( Still have same problem... :((((
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Post by katarinamartian on Mar 19, 2020 22:25:51 GMT -5
i'm with the same problem. Did you fixed it? If I discover why it happens, I'll tell you.
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