Deleted
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Post by Deleted on Aug 13, 2019 17:56:36 GMT -5
I made a full body mesh, with a belt and a gun holster. They move fine with the body sliders, but I want to know how to make the gun holster hand rigid on the side, rather than swing with the leg like it it currently doing. On the uv_1, I have the mesh of the holster shrunk down to the size of a pin prick and located at the side where the belt is. See how the top half of the blaster gun stays put, but the rest of it swings and bends? Also, the belt buckle bends a bit, but I can probably fix both if I figure out what I'm doing wrong. Would it be better to just make it a separate piece like an accessory? I like it the way it is, as one piece, since I had to do a male and female version. However, if separating it is what it would take to fix it, I'll just make it an accessory. What do you think?
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Post by Deleted on Aug 13, 2019 18:06:32 GMT -5
Part of it is on the b_pelvis, part is on the b_l_thightwist. How do I isolate it and to which one? Somewhere else? Am I making this more difficult than it is?
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Post by squari on Aug 13, 2019 20:06:48 GMT -5
Hi, go into Weight Paint mode with your mesh selected and select all of the gun geometry. I usually like to have this clicked so I can see the vertices: Then just go over here and select b_l_thightwist. It should color some of your gun rainbow to show you which parts are assigned to that bone. Just click remove to get rid of everything. Then select b_pelvis and press assign to set the entire gun to the pelvis. The bar that says Weight: 1.000 at the bottom lets you assign different weights if you want that, but you can just use 1 to make the pelvis control the gun 100%. You can also press N and check this dropdown with one of the gun vertices selected to see if it's assigned to anything you don't want it to be assigned to!
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Post by Deleted on Aug 13, 2019 21:58:36 GMT -5
Brilliant! It worked! Thank you for teaching me something new!
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Post by squari on Aug 13, 2019 22:33:37 GMT -5
Glad it worked out! Looks great
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