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Post by jj jj on Aug 16, 2019 8:52:33 GMT -5
(There is problem from my last post) I can not solve a problem with clothes deformation when all becomes uneven. I painted vertex in 00FF00, transferred weights in three modes, made an uv_1 map, but nothing solved this defect. It happens with any clothes that I create. Help! Picture link
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Post by mauvemorn on Aug 16, 2019 9:10:51 GMT -5
Oh, i was looking for that post to respond but couldnt find it. Anyway, this happens for two reasons 1). Topology and edge flow. Ea's clothing is reletevly lowpoly and has very good even edge flow. When you transfer the weights from it to a highpoly mesh with chaotic edge flow, the transition between colors (values) becomes less smooth which results in less smooth animation; 2). When transferring a uv_1 map, make sure to choose Nearest face interpolated instead of the default option
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Post by jj jj on Aug 16, 2019 10:13:27 GMT -5
I was thinking about your first point. It seemed strange to me that where pants were without folds, everything was smooth. But then I do not understand how others creators create clothes with a lot of folds that do not become crooked. I tried to make my meshes as even as possible, but even when I made a simple top like an EA one, it also became crooked.
I also tried to execute the second point, but it did not change anything. Thanks for the feedback!
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Post by mauvemorn on Aug 16, 2019 11:49:35 GMT -5
They retopologize it in a different software Zbrush is the best for it (turn on subtitles)
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Post by jj jj on Aug 17, 2019 4:53:04 GMT -5
Thanks, now I understand how to fix clothes. But due to the fact that I did not use ZBrush so much, I had to spend more than 5 minutes, because on my clothes there are a lot of small details that disappeared when remeshed. I hope that in the future Marvelous developers will complete remeshing!
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