Post by simpossum on Sept 10, 2019 14:21:27 GMT -5
CAS Body Texture Map This package is a utility tool, do not run this in the game! (Well, you COULD, and get sims with funny lines all over them.)
This is a template I made that I use for making CAS clothing modifications. It maps the textures to the sim body right down to the MIP. It guides me to select exact halves and quadrants of a texture to flip, align textures at seams in the sim, and shows me exactly what will be seen and not seen. This is a work in progress.
In the package are two things. The template overlaid onto the SwimStrapless bodysuit, and just the template itself. It will output a 2048x4096 template should you wish to use it.
The red and green lines are exactly one MIP wide. Notice how you see them but cannot see any yellow on the sim when examined in S4S. (Extend the texture beyond that a few MIPs to avoid bleed.)
You will see numbers on there. One is the number of MIPs at 1024w, and the other is the number of pixels at 2048w. A MIP at 2048 is 2x2 pixels. The game sees only a MIP and you cannot split a MIP.
This map is not complete. I can upload any improvements and revisions if requested.
It was very useful for me when modifying clothing items like you see here:
#recolor #clothing #CAS
Last Edit: Sept 12, 2019 10:43:49 GMT -5 by simpossum
Michelangelo and DaVinci were cool dudes and I bet they would be diggin' this. Those guys only had candles. Besides, there's no lights for the wall artwork in TS4. Simple solution there, just make the images light up!
In the ZIP file is two things. The package with one possum wall decal installed, and an optional PNG template file should you choose to use it.
Some folks might want more than a possum. Why, I dunno, but add whatever you want. Stuff from your phone, anything. No transparency is needed so JPG files are fine. Most of what you'll find is going to be JPG and PNG files anyway. Put it all in your game. Make it as big as an entire wall with shift+[ and ].
This is based on a wallDecal object from Dining Out. All EA content, nothing wacky. I simply made the wall meshes larger, and got all the mesh and UV vertices right on the pixel too.
Oh man, there's RULES!
1) The image made must be square and 256x256 or 512x512 pixels. B) It must be saved in PNG format for S4S.
DO NOT feed it an image with a higher resolution than listed. The 512 will look better. From what I've been hacking on in TS4, this use of DirectDraw will handle twice the MIP resolution. This one is 256 MIPs square, so a 512 pixel image is max or it doesn't work.
The template has a 1024x1024 canvas with 512x512 hole in the center. Open that and paste your image as a new layer. Keep the canvas size. Move the image under the template, squeeze/downsize/pan it to fit the center window. Select template layer, magic wand to select that center box. Select the image layer and crop to selection. Delete template layer. You should have a perfect 512x512 square. Save as PNG for the package. Add swatch, import texture. Rinse, repeat.
You might start with a really big image that could be 3000 pixels. Trying to paste that over the template is going to suck. Downsize that source image for the template, then paste it into a new layer. Just get in the ballpark to that template canvas, and 1024x1024 or less is even better.
I can only tell you how I did it. Fully white areas can easily blush out. I set it as well as I could. To adjust it, export the 00B2D882!80000000!99F2708565D79F5A.DSTImage and 00B2D882!80000000!FFBBBB81BD6F9618.DSTImage files from the warehouse and simply lighten or darken them.
Have fun! Any problems with this, drop a PM.
#decorations #wall #sign
Last Edit: Sept 12, 2019 16:44:07 GMT -5 by simpossum
Post by simpossum on Sept 15, 2019 22:03:31 GMT -5
Outdoor Shower Trimmed
All the original textures plus black, white, and hot pink. Resized EA Island Living content.
Use this and have fun, but are you in the game? You're here on this cool web site, are you doing this stuff? Grab S4S, Paint.Net (my main choice) and/or GIMP, and Blender and have at it. I'm no expert and you can do this stuff too if you're not already. I just started extracting the sim organs and hacking them up with a meat cleaver.
On this hack job, I moved the mesh around and messed with the UV maps. The LOD1 high rez shadowmap/shader mesh was leaving remnants so I deleted it rather than delve into editing it. I dunno, was that wrong? :oD Everything seems to look and work just fine.
#shower #bath #bathroom #plumbing
Last Edit: Sept 15, 2019 22:11:22 GMT -5 by simpossum
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