Post by DokiDokiJuice on Sept 11, 2019 17:08:24 GMT -5
Thanks for letting me know! I've made clothes etc in quads but I wasn't sure if I was supposed to be as everytime I imported an item from ts4 they were tris. Thanks for letting me know about the difference with static and clothes etc !
Post by mauvemorn on Sept 11, 2019 17:41:08 GMT -5
Quads are automatically converted to tris by s4s regardless of the mesh type to speed up rendering ( explained here ), but if you are manually retopologizing something that will be used to bake textures, as in, you are MANUALLY deciding whether to create a tri or a quad, try to avoid the former, they subdivide poorly, which affects shading
This doesnt mean you should be making MD meshes in triangles. What matters here is the edge flow
Last Edit: Sept 11, 2019 17:42:08 GMT -5 by mauvemorn
If you are having problems seeing the CAPTCHA, please clear your browser's cache and cookies and ensure that you do not have any browser addons or extensions that interfere with the display of the CAPTCHA. Then, close the CAPTCHA window and click on the register button to open the CAPTCHA again.