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Post by eirflower on Sept 14, 2019 18:57:05 GMT -5
[EDIT] I've solved the boot issue so I'm removing it! Turns out I'd just forgotten to remove the reference mesh... whoops! But I could still use some help with the emission! [EDIT2] Okay, so I figured out the Emission problem with the help of sigma1202! But now whenever I try to import a new specular, the mask keeps getting messed up when I try and use the item in game. It'll be fine when I save the package and exit S4S, but then as soon as I open up a copy in game, the specular mask gets borked and covers the entire body. I'm not sure if there is a fix for this? Hello! So, I've been trying to convert some items from FFXIV. I'm having trouble with getting an emission map to work on this hat. The tutorial I've seen for Emission was only for items that are on the lower body, so I thought that might have something to do with it-- since I want the emission on the hat, not on the lower body. I specifically want the two pumpkins on the hat to glow, but nothing else. I tried to make it so that the smaller pumpkin glowed faster than the large pumpkin. Here is my map, and here is the outcome in game. (ignore the specular, that has been fixed) Any help/pointers are appreciated! I can upload the files if needed.
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Post by eirflower on Sept 15, 2019 13:48:10 GMT -5
I've updated this with my current issues. Any help is appreciated!
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Post by sigma1202 on Sept 15, 2019 14:19:54 GMT -5
can you share your package file?
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Post by eirflower on Sept 15, 2019 14:51:11 GMT -5
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Post by sigma1202 on Sept 15, 2019 17:43:06 GMT -5
Ok so this was an absolute nightmare but I managed to find the problem, you need a 512 x 256 texture for a hat emission map, for some reason none of the tutorials mentions that ¯\_(ツ)_/¯ I don't know how much you want your pumpkins to glow, so I'll just share the DDS file with the correct resolution, you'll have to give it a black background, and also erase everything you don't want to glow if you have photoshop I also attached the psd files with already the black background and the alpha channel emission: linkpsd file: linkhere's emission at 100% opacity And here's one at 50%
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Post by eirflower on Sept 15, 2019 18:15:35 GMT -5
Ok so this was an absolute nightmare but I managed to find the problem, you need a 512 x 256 texture for a hat emission map, for some reason none of the tutorials mentions that ¯\_(ツ)_/¯ I don't know how much you want your pumpkins to glow, so I'll just share the DDS file with the correct resolution, you'll have to give it a black background, and also erase everything you don't want to glow if you have photoshop I also attached the psd files with already the black background and the alpha channel emission: linkpsd file: linkhere's emission at 100% opacity And here's one at 50% Thank you so much, this fixed my Emission problem!! It's working perfectly now, but I have noticed that I'm having another issue... for some reason, I'll import a new specular map, and then bring the file into game for testing... and notice that the whole body is covered with the specular, even though I replaced it with a proper one. So I go back into the file and see that... S4S seems to have automatically replaced my specular mask and messed it all up. Is there something I can do to prevent this?
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Post by sigma1202 on Sept 15, 2019 18:50:41 GMT -5
Ok so this was an absolute nightmare but I managed to find the problem, you need a 512 x 256 texture for a hat emission map, for some reason none of the tutorials mentions that ¯\_(ツ)_/¯ I don't know how much you want your pumpkins to glow, so I'll just share the DDS file with the correct resolution, you'll have to give it a black background, and also erase everything you don't want to glow if you have photoshop I also attached the psd files with already the black background and the alpha channel emission: linkpsd file: linkhere's emission at 100% opacity And here's one at 50% Thank you so much, this fixed my Emission problem!! It's working perfectly now, but I have noticed that I'm having another issue... for some reason, I'll import a new specular map, and then bring the file into game for testing... and notice that the whole body is covered with the specular, even though I replaced it with a proper one. So I go back into the file and see that... S4S seems to have automatically replaced my specular mask and messed it all up. Is there something I can do to prevent this? your mask's black color can't be pure black, but very close to it, i use the hex color: #030303 which corresponds to r:3 g:3 b:3 in RGB
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Post by eirflower on Sept 15, 2019 20:02:15 GMT -5
Thank you! That fixed my texture issues!!
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