|
Post by mammut on Sept 16, 2019 7:32:08 GMT -5
I have converted some EA firewood from S3 to S4, but in game it looks very dark, although it looks fine in S4:
I thought, that it might be caused by the mesh somehow... So I made some simple firewood on my on, just using the wood EA texture:
But it is the same problem. I suppose it's the light which causes the problem, because if you look at the upper plank, it looks light on the left stack. But on the right stack the same plank looks dark. Is there anything I can do?
|
|
|
Post by k9db on Sept 16, 2019 11:45:01 GMT -5
Is there maybe a problem with one of your shadow meshes? I think I had this once and one of my shadow meshes went "sky high" when I looked in my meshing program.
|
|
|
Post by k9db on Sept 16, 2019 11:45:25 GMT -5
Or perhaps it's the occluders?
|
|
|
Post by mammut on Sept 16, 2019 15:12:21 GMT -5
Thank you for answering, k9db! No, it's not the shadow-meshes, they are all fine. And I must admit, I have never worked with occluders. But I think I've found the solution as they look much better now: I found this issue here and then imported om's specular and bump maps from here. Now the wood looks a bit too shiny, but at least it looks much better than before.
|
|
|
Post by k9db on Sept 16, 2019 15:41:34 GMT -5
Ooooooo nice! Looking good! That would look so cute next to a spellcasters fireplace. Glad you got it working
|
|