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Post by BlueHorse on Sept 21, 2019 22:20:07 GMT -5
Urgh I'm sorry it's me again I was working on a divider with blender, photoshop and sims 4 studio So I removed the original texture of the inner (I kept the frame) and replaced it with something else I also removed that exact part of the mesh to make it work but well see yourself: On the left the original -> my texture replacement in Sims 4 Studio -> what they look like in-game
(the color is not part of the problem just picked the wrong ones for screenshots ) but yeah do you see what I'm talking about? why are thee "combs" back? whhhhhhy? Please tell me how to fix it
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Post by sigma1202 on Sept 21, 2019 23:51:12 GMT -5
Did you remove the bump map?
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Post by BlueHorse on Sept 22, 2019 15:22:03 GMT -5
Did you remove the bump map? *cough* ohh uhhm where do I find that? I'm just getting comfy with blender sooo I probably didn't
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Post by hyousora on Sept 22, 2019 16:23:02 GMT -5
Go to the warehouse tab in s4studio and look for something like this Image. The light gray image is what you need to export and edit. If you have photoshop capable with the dds extension export the image as dds because you have to edit the alpha channel as well as the image. The image i highlighted in a pinkish color is what you have to get rid off. I would select how I have it highligthed and using the patch tool move to the left a bit so it doesn't overlap. Then you would have to do the same thing again in alpha channel and save it as dxt5 with interpolated alpha. It should look like the darker gray image on the left.
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Post by BlueHorse on Sept 22, 2019 18:06:16 GMT -5
Go to the warehouse tab in s4studio and look for something like this Image. The light gray image is what you need to export and edit. If you have photoshop capable with the dds extension export the image as dds because you have to edit the alpha channel as well as the image. The image i highlighted in a pinkish color is what you have to get rid off. I would select how I have it highligthed and using the patch tool move to the left a bit so it doesn't overlap. Then you would have to do the same thing again in alpha channel and save it as dxt5 with interpolated alpha. It should look like the darker gray image on the left. can you tell me how that alpha channel thingie works? I never worked with it Edit: I'm sorry I'm stupid just saw it forget about my question how embarrassing 🤦♂️😂
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Post by hyousora on Sept 22, 2019 19:13:47 GMT -5
I can't really explain it other than it is This and this tutorial is good on how to make a bump map.
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Post by BlueHorse on Sept 22, 2019 19:30:27 GMT -5
I can't really explain it other than it is This and this tutorial is good on how to make a bump map. awwe thanks you're sweet not sure if you read my edited post but I'm sorry I just saw too late that there was already an alpha channel withing the dds image I thought I had to add one first 🙈 But I'm still going to safe it to remember it all if I should forget about
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Post by hyousora on Sept 22, 2019 19:49:59 GMT -5
Happy to help
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Post by BlueHorse on Sept 22, 2019 21:02:47 GMT -5
They're still there I don't know what I'm doing wrong this is with the edited DST Image and without texture but even with texture the combs still show up
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Post by hyousora on Sept 23, 2019 9:55:14 GMT -5
Upload the new package, I'll take a look
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Post by BlueHorse on Sept 24, 2019 14:37:52 GMT -5
Upload the new package, I'll take a look awwe you're such a sweety I'm sorry I bother you so much 😞 here you go: Package
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Post by hyousora on Sept 25, 2019 16:03:08 GMT -5
BlueHorse It seemed like it just wasn't saved after you added your changes to it. I've imported the blend into the package as well as the bump map and it was fine. Image All you have to do is re-import your blend file and bump map then save. Sorry for the late reply didn't have the chance to get back on the computer yesterday.
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Post by BlueHorse on Sept 26, 2019 23:47:17 GMT -5
BlueHorse It seemed like it just wasn't saved after you added your changes to it. I've imported the blend into the package as well as the bump map and it was fine. Image All you have to do is re-import your blend file and bump map then save. Sorry for the late reply didn't have the chance to get back on the computer yesterday. yees only the frame is working but i tried to but the tiles in-between and then the combs showed up
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Post by hyousora on Sept 27, 2019 12:42:48 GMT -5
It sounds like that you're trying to do a mesh change where there is tile in between the frame. This could mean that it is using the space where the honeycombs were and because the spec isn't updated it would probably show the combs. Can you update the package and take a screenshot of the issue. I have an idea but can't really tell without seeing for myself.
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Post by menaceman44 on Sept 28, 2019 13:23:54 GMT -5
I just looked at your file that you shared on Sep 24th and you still have the honeycomb bump map AND the honeycomb specular in your object. You also still have all of the other bu map shapes for the other designs still in there as well. I would recommend making a brand new clone and delete ALL of the swatches apart from one of them. Get the first swatch working correctly and then when you add new swatches they will copy over the settings that are correct. All you should need to do to get this working is put in a blank bump map texture and a blank specular texture.
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