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Post by ladyuzu on Sept 24, 2019 10:47:05 GMT -5
Hi! I'm new to cc and blender, this would be my very fist work. I tried searching for similar posts but I really couldn't understand anything of what I found and I'm not even really sure that it was a problem similar to mine. I don't know hot to delete faces in the uv map so that I can put mine. I basically can't delete anything because the faces are too big and go out of my MD work. ( it's just that line that is covered under my work and nothing happens if I try deleting it) (If I select another one it's like this) What can I do? what am I doing wrong?
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Post by mauvemorn on Sept 24, 2019 12:28:58 GMT -5
Hi. First, you delete faces in 3d view only, not in Uv Editor. Second, the part of the back covered by your top is too small to provide enough space to put top's uvs in. You should leave it as it is and put top's uvs either between arms or under them, just not in the bottom right corner. Many cc creator do this which can lead to texture overlap. Use this pic as a reference I found it in EA's build files. Great find Feyona !
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Post by ladyuzu on Sept 25, 2019 8:03:48 GMT -5
Sorry, I'm not following. I'm doing what's in this tutorial and it say to delete them so that you can fit in your uv?... I tried placing that part in between the harms but now I'm stuck again when I try to bake. I select my MD uv, click new image and change the dimension but it won't become black. If I try to bake it's like this (because yes, it really doesn't create a new image with my uv and a black background, it just stay the same). And nothing happens... The only way to bake even if it doesn't work is if I select the "select to active" but then it's like this.
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Post by mauvemorn on Sept 25, 2019 10:43:34 GMT -5
Yes, that what you normally do. The clothing in the tutorial you follow covers most of the upper body, so there is place to put it in. In your case there is not enough place. You should scale uv islands of the same article of clothing uniformly. The back part is unnecessary small. Ideally you should select both and unwrap so that they would go back to their original size. Then just rotate both ( R 90) and put between arms. I'm not sure whats going on with baking, looks like you're baking it for the wrong meshgroup. Here's a more detailed tutorial theslyd.tumblr.com/post/145955896221/tutorial-how-to-bake-shadow-for-clothing-i
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