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Post by spljushka on Oct 5, 2019 8:36:09 GMT -5
Hi there, I am trying to "liberate" some world items. One of them is a rock from Cats&Dogs (2809D). After making it buy-able I saw that I cannot place it without the moveobjects cheat. The footprint was there and it was red. I remember someone here said that this may happen if the object is partially below the grid. This rock sits in the ground, so I moved up the meshes in Blender. Now I can place the rock without the cheat but the footprint disappeared. I did not check if it still blocks sims from walking through it, but I can place a carpet underneath the rock, so I think it does not. How can I raise the object to be able to place it without cheats, while keeping its footprint? What I did in Sims4Studio: - choose "Create 3D mesh"
- change name, description, price, tags (remove the tick from World Object, add tick for Rocks), add a swatch
- change DevCategoryFlags to xxx80
- export all meshes, adjust them in Blender, and import them back
- click "Adjust Footprint" button
In Blender: - select object (I tried both Object and Edit modes, and I tried Select All by pressing A or selecting only the mesh by clicking on it. Saw no difference)
- press G Z .61 to raise the mesh and save the file
- repeat for all meshes (lod0, lod1, shadow lod0 and shadow lod1)
Any ideas?
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Post by menaceman44 on Oct 5, 2019 13:48:31 GMT -5
Have you tried to see what happens if you do the same but DON'T click the Adjust Footprint option?
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Post by spljushka on Nov 22, 2019 18:34:16 GMT -5
Hello, sorry for such a late reply (I'm off/on due to illness). I was trying every possible (and most probably, impossible) way and eventually completely ruined the object and had to delete it. Meanwhile, I learned why it was made sinking in the ground: it was to make it fit in uneven terrain and, probably, cover those beige patches of the stretched ground, so in the end, I decided to leave it sinking.
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