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Post by makesims on Oct 9, 2019 18:02:17 GMT -5
I'm trying to combine two different meshes, and in these three small parts one mesh has more vertices than the other. This makes it so I can't just pull the vertices together and remove doubles, and it creates these gaps in the mesh. How do I fix this? Can I add more vertices to the other mesh? Blend and package file.
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Post by makesims on Oct 10, 2019 13:43:11 GMT -5
I did figure out how to add vertices, but I can't get it to connect to anything. It's attached to an edge, but I can't drag it or move it at all.
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Post by mauvemorn on Oct 10, 2019 16:10:07 GMT -5
Do not create new vertices, just snap the existing ones to each other. Activate snapping (Shift S), choose Vertex, choose Vertex select(Ctrl Tab 1), select one vertex, press G to move and move it closer to another vertex, it will snap to it. Then make sure to remove doubles to avoid differences in weights
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Post by makesims on Oct 10, 2019 19:56:22 GMT -5
When I activate snapping, which one do I choose? There's no vertex option.
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Post by makesims on Oct 12, 2019 23:35:12 GMT -5
I just don't understand what to do. There are no vertexes for those to connect to. If I try to drag them to the closest vertex, it creates a new hole in the mesh.
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Post by mauvemorn on Oct 14, 2019 12:18:58 GMT -5
- Switch to wireframe mode; - switch to vertex select; - enable snapping to vertex; - select one vertex, press G to move, move it close to another, LMB-click to confirm; To see where you have holes, press A to select everything, Select - Select Boundary loops
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Post by makesims on Oct 15, 2019 16:29:10 GMT -5
Following that just creates new holes in the mesh. There are no vertexes nearby that match up with it.
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Post by makesims on Oct 18, 2019 12:54:16 GMT -5
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Post by sigma1202 on Oct 19, 2019 5:08:09 GMT -5
I think that face might be inverted, that's why its invisible, try moving the camera behind to see if anything is there
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Post by makesims on Oct 19, 2019 15:09:00 GMT -5
I think that face might be inverted, that's why its invisible, try moving the camera behind to see if anything is there There isn't. That's what happens when I try snapping it to another vertex. There's just nothing for it to latch on to that doesn't make a hole.
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Post by mauvemorn on Oct 21, 2019 13:32:37 GMT -5
Here's a detailed video tutorial and a blend fileSwitch to orthographic ( NUMB 5 ) front ( NUMB 1 ) view. Select everything with A, Select - Select Boundary loop, Uvs/Shading - Edges - Sharp. Select everything again and Remove doubles with Merge Distance set to 0,0001. Now you see where the holes are. Select - Select More/Less - More, Shift H to isolate. Enable snapping to Vertex, press G and snap vertices. If there is no vertex to snap to, create it with Knife tool. If there are stray vertices or overlapping faces, delete them. Once done, reveal hidden with Alt H. Make sure to edit uv_0 and uv_1 maps, too. Use W - Weld to merge vertices. If it merges unwanted vertices, disable sync and Sticky selection and, holding Ctrl, lasso-select the ones you need and merge or snap. Once done, select one sharp edge, Select - Select similar - Sharpness to select the rest and Mesh - Edge - Edge split.
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