Post by flamethestral on Oct 11, 2019 8:44:22 GMT -5
I'm making a mesh edit of a dress and got to UV-mapping it, I thought the UV map looked fine in blender but when I open the mesh in s4s most of the item doesn't show any texture. I tried importing a default nude .dds to make sure my texture file wasn't the problem.
Hi. When combining meshgroups, make sure their uv maps have the same names. Otherwise they will not merge and you will end up with 3+ uv maps, which is what happened in you case. 1). choose UVMap, enable sync; 2). switch to face select; 3). press B to activate box selection and select the uvs. Avoid vertices in the bottom left corner; 4). in 3d view press P and choose selection; 5). select separated mesh, delete its uv_0 map by clicking on - button, rename UVMap to uv_0; 6). switch to vertex paint and paint it with 00FF00; 7). Shift-select s4studio_mesh_3, press Ctrl J to join; 8). remove doubles with Merge distance set to 0,0001
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