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Post by zeldaspyrojak on Oct 23, 2019 20:59:30 GMT -5
Hello, have recently created a new hair for my game using a hair mesh made for The Sims 4 and another mesh from The Legend of Zelda Breath of The Wild, on the part of the hair from Breath of The Wild there are these strange white lines appearing on the edges of the mesh in my game and I don't know how to get rid of them, can somebody tell me how to fix it please? Here is a picture of the hair in the game. imgur.com/a/G5CwbKa
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nords
New Member
Posts: 4
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Post by nords on Feb 1, 2020 13:32:48 GMT -5
Hey zeldaspyrojak have you fixed this issue? I think I'm having the same one.
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Post by mauvemorn on Feb 3, 2020 17:56:13 GMT -5
Hi nords . Did you change meshgroups' shaders to Simglass? Did you turned off Laptop mode in-game? Did you save your diffuse map as png or dds?
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Post by menaceman44 on Feb 4, 2020 14:56:12 GMT -5
It may also be useful to see your UV map and your texture. I'm wondering how close your texture edges are to the edges of your UV islands.
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