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Post by panthergirlsim on Oct 30, 2019 2:29:52 GMT -5
Hi, Please help. When importing my Marvelous Designer V 8 mesh into Blender 2.76 (I tried in other versions and got the same result) The mesh appears backwards and on the ground. Even if I re position the mesh it doesn't fit the avatar. I used the avatars that I found here I believe. I checked the export settings and they are the same as listed here. Thanks in advance
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Post by panthergirlsim on Oct 30, 2019 2:35:03 GMT -5
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Post by mauvemorn on Oct 30, 2019 4:44:23 GMT -5
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Post by panthergirlsim on Oct 30, 2019 13:36:23 GMT -5
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Post by mauvemorn on Oct 30, 2019 16:13:01 GMT -5
What about other axes? are they the same? This is not an error, you need to unwrap everything new that you created. - switch to uv_0; - select the bottom part ( Click on the vertex in the middle of created "cap", then Select - Select More/Less - More); - switch to orthographic ( 5 key ) top ( 7 key ) view, hit 9 key to switch to the opposite ( not necessary but just so you know ), Tools - Shading / Uvs - Unwrap - Project from view; - shift-select the main mesh, hit Ctrl J to combine, scale and move your new uvs; Also, your mesh is extremely high poly. Either lower the Particle distance in MD or retopologize it
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Post by panthergirlsim on Oct 30, 2019 19:59:07 GMT -5
Thanks for responding. I don't fully understand those instructions on how to unwrap(the picture above)
What does this mean "Click on the vertex in the middle of created "cap", then Select - Select More/Less - More)"
I'm more of a visual learner. Is there a video version of these instructions? I will search on my own but just in case (I feel I will have a hard time finding them) I'm still asking for help.
Thanks anyway
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Post by mauvemorn on Oct 31, 2019 16:56:56 GMT -5
panthergirlsim sorry for the wait, I figured the tutorial you're following isn't very informative, so here's a blend file and a downloadable videoThe original mesh and screen recorder were making my Blender lag so I retopologized it in Zbrush,more about it here
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Post by panthergirlsim on Nov 4, 2019 0:31:44 GMT -5
Thank you soo soo much for your help. I'm off work today so I'm getting back at this. I worked on it myself taking your first advice and I did finish but the pants were missing in the front, even though they looked fine on the avatar in Blender. Anyway, I will watch your video and update my results. Thanks again. Oh FYI I didn't have to unwrap the mesh but that issue went away.
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Post by panthergirlsim on Nov 20, 2019 6:15:50 GMT -5
I'm just getting back to this again, frankly, I don't understand the method in the video. mauvemorn you modified the rig in the video? I have never touched the rig and I could not follow your method. If anybody else can help me please chime in, thanks.
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Post by mauvemorn on Nov 20, 2019 6:28:25 GMT -5
I did not modify it, i just duplicated legs that come with it and used them as body parts underneath and a reference for uv_1 transfer. In other tutorials you will see people clone nude legs, export their mesh and append them in the scene, but why do all of that if you already have them in the scene... But if you are making things like skirts, coats, dresses, etc, you will need to clone an item that is closest to yours in shape to use it as a reference for weight and uv_1 transfer.
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