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Post by PW-Creations on Nov 3, 2019 9:20:55 GMT -5
Hello everyone. I created my own 3d eyelashes mesh but when i'm about to edit the upper or lower lid in CAS the eylashes aren't moving with the lids. How do I fix this? They're weightpainted but I guess it has something to do with uv_1. blend: simfil.es/1438812/packagefile: simfil.es/1438813/Thanks in advance
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Post by PW-Creations on Nov 4, 2019 6:08:15 GMT -5
I have already done this. I tried to only use the weights it really needs and also tried to do an weight transfer from a reference mesh but it didnt work or changed anything
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Post by sigma1202 on Nov 4, 2019 6:37:49 GMT -5
you need to transfer the uv_1 map select your lashes, add the data transfer modifier, set the settings like in the pic, (the source object is the cc lashes that you transferred the weights from)
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Post by PW-Creations on Nov 5, 2019 8:22:58 GMT -5
Data Transfer worked Another issue I got is that the eyelashmesh is still buggy and sometimes stretched when I use different eye presets I again redid the weights and did a weight transfer from the Kijiko eyelashes but that didn't help Here are some pictures of the mentioned problem imgur.com/a/5P9eQCVProviding blend and package again simfil.es/1441407/
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Post by PW-Creations on Nov 6, 2019 10:01:27 GMT -5
Seems like nobody can help me with my problem I guess? :D
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Post by mauvemorn on Nov 6, 2019 10:14:10 GMT -5
Hi. When transferring weights in newer versions of Blender make sure to use Clean tool after that. Like this Also you should have transferred uv_1 map from head.
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Post by sigma1202 on Nov 6, 2019 10:45:30 GMT -5
Well, your eyelashes are way too much high poly, this most probably is the cause of the problem, I wouldn't recommend decimating, starting over is probably the best course of action, just make a plane, and shape it in edit mode, if you need more geometry to shape the plane just add a cut with "ctrl + r", try not to go over 20 faces this is what I got in 2 minutes, it has only 5 faces, in comparison to yours that has 428 of them also, I don't know why you have the bottom eyelashes modelled if you are not gonna use them, even if the texture is transparent there, the game will still render those polygons and reduce performance
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Post by PW-Creations on Nov 18, 2019 6:38:01 GMT -5
I tried all the suggestions, made a new mesh but the problem is still there. The eyelashes are inside the eyes and won't move when I edit the lids.
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