Post by morningdewey on Nov 5, 2019 14:11:50 GMT -5
So I tried to cook up my first piece of CC yesterday, a graphic t-shirt, and the end result was way too pixelated and distorted.
The dimensions were 1024x2048 72pixels/inch which os apparently the default setting. I then changed it to 2048x4096 and it ended up looking exactly the same. Neither EA's legit in-game t-shirts nor the CC I have look this distorted.
I'm using Photoshop 2020. But Photoshop doesn't have native support to open DDS files so I had to install a plugin from Nvidia. Maybe Photoshop itself is the problem? Is there any other program out there I can use that will yield different results?
to prevent pixalation: try creating your texture in a higher resolution e.g. 4096x8192, then scale it down to 2048x4096 (for HD mod compatibility) and import it in sims4studio.
distortion: I think you exportet the original texture and drew your own over it - right? The exportet texture is just an 2D image applied to an 3D Objekt. Therefore your 2D image will be "stretched and distorted to fit". Look at this picture: This is the upper body UV map in blender. See those lines and how they are spaced - thats because there is a hight difference on the actual 3D object. If you draw a line left to right under the collarbone you'll get a more or less straight line. If you do this over the breasts you'll get an distorted line.
I haven't created any clothes yet - only Tatoos but the principle is the same. To prevent distortion you can either draw your own texture with these distortion lines in mind or you can edit the texture directly on the 3D model in blender. There may be other/better ways to do this but they are unkonwn to me - yet...
Last Edit: Nov 7, 2019 11:57:53 GMT -5 by michse222
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