Post by GengarUsedLick on Nov 6, 2019 19:42:17 GMT -5
Hay good people of the internet
Ok so, I made a frankenmesh from part cloned from s4studio and, after a week of work, it's still not done. I am actually a very beginner in meshing and the meshes I am doing right now are really challenging to me (I am making 2 at the moment and having the same-ish issues for both but I'll use what I learn here on the other one )
The mesh is fine in s4s and blender but in game it's absolutely terrifying...
In s4s (link from my google drive):
- drive.google.com/open?id=1Bw0IJsgGiUMbUipAS0EOZpX9ddrsTEdU
In game (links from my google drive):
- drive.google.com/open?id=1SvbzFTkeJ_P5B6tY1_IwCQ4dEFdENVqP
- drive.google.com/open?id=11moZmmRLAEXtklwbz9uzCMYbc47cg91c
- drive.google.com/open?id=1_S7F37o9LlMj3odFmoBmXLBeBw5F2yst
- I made the textures in photoshop and paint
- Transferred the weight from the original meshes (both from the top and the skirt)
- Tried to check the vertex paint (followed a tutorial from here: sims4studio.com/thread/2479/vertex-paint-sims-4-mesh)
- Imported the mesh from blender to s4s for all the LODs
- Am using Blender 2.79b
- I'm using s4s 3.1.2.8 (Wishes)
- My game and graphics drivers are up to date
- Followed the tutorial here sims4studio.com/thread/5055/elia-quick-sims-help-tutorial for the UV_1
The mesh is here: drive.google.com/open?id=1FJ-i2BWrB66fhqvk0ZffElw91xXIZ5sa
The package here: drive.google.com/open?id=1mp9HD9k-1Nv5of3kFq0RSJQY9UP9oWyz
Again I am just starting to mesh and therefore I may not understand all the jargon yet. Please if someone does help me do not take my questioning as rude or unwillingness to understand as I really want to learn and make good meshes
Thanks for your time and have an amazing day/night :D
Edit: I figured it out on my own. Thanks anyways :D
Ok so, I made a frankenmesh from part cloned from s4studio and, after a week of work, it's still not done. I am actually a very beginner in meshing and the meshes I am doing right now are really challenging to me (I am making 2 at the moment and having the same-ish issues for both but I'll use what I learn here on the other one )
The mesh is fine in s4s and blender but in game it's absolutely terrifying...
In s4s (link from my google drive):
- drive.google.com/open?id=1Bw0IJsgGiUMbUipAS0EOZpX9ddrsTEdU
In game (links from my google drive):
- drive.google.com/open?id=1SvbzFTkeJ_P5B6tY1_IwCQ4dEFdENVqP
- drive.google.com/open?id=11moZmmRLAEXtklwbz9uzCMYbc47cg91c
- drive.google.com/open?id=1_S7F37o9LlMj3odFmoBmXLBeBw5F2yst
- I made the textures in photoshop and paint
- Transferred the weight from the original meshes (both from the top and the skirt)
- Tried to check the vertex paint (followed a tutorial from here: sims4studio.com/thread/2479/vertex-paint-sims-4-mesh)
- Imported the mesh from blender to s4s for all the LODs
- Am using Blender 2.79b
- I'm using s4s 3.1.2.8 (Wishes)
- My game and graphics drivers are up to date
- Followed the tutorial here sims4studio.com/thread/5055/elia-quick-sims-help-tutorial for the UV_1
The mesh is here: drive.google.com/open?id=1FJ-i2BWrB66fhqvk0ZffElw91xXIZ5sa
The package here: drive.google.com/open?id=1mp9HD9k-1Nv5of3kFq0RSJQY9UP9oWyz
Again I am just starting to mesh and therefore I may not understand all the jargon yet. Please if someone does help me do not take my questioning as rude or unwillingness to understand as I really want to learn and make good meshes
Thanks for your time and have an amazing day/night :D
Edit: I figured it out on my own. Thanks anyways :D