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Post by Deleted on Nov 9, 2019 5:52:57 GMT -5
Okay, so after some time I decided to complete the work on a Toodler swimsuit. (the texture is not done yet). I mirrored it the right way (Thanks for help <3) And now everything is quite good. EXCEPT there is one thing that REALLY bugs me off. Sleeves of the mesh clip through the arms (Especially with toodler with max chubbiness (idk how to say it to not sound bad)) and in Game the sleeves dissapear whe zoomed out (this is more of a problem to me since I also plan to do children and toodler hair conversions). I really don't know what to do and I need help.
Wtat causes this? How can I fix it? Please, I really need help.
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Post by Deleted on Nov 9, 2019 6:07:29 GMT -5
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Post by sigma1202 on Nov 9, 2019 6:09:41 GMT -5
The sleeves clipping is probably a bad uv_1 map try doing a data transfer with these settings The sleeves disappearing is probably because you didn't do the other LOD's, sims 4 loads meshes with more polygons when your camera is close (lod0) and loads one that has less when you zoom out (other lod's)
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Post by Deleted on Nov 9, 2019 12:32:59 GMT -5
Ok, so where should I do a data transfer? On merged or unmerged file? And on what sleeve?
But the dissapearing part is fixed. Thank You <3
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Post by menaceman44 on Nov 10, 2019 17:44:27 GMT -5
I would also like to point out that if part of the Sims' body cannot be seen, in this case the arm inside the sleeves, it should be deleted from the mesh. That would solve the problem visible in the last shot from CAS on the arm to the right of the picture.
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Post by Deleted on Nov 11, 2019 10:09:32 GMT -5
IMPORTANT!!!!! I DIN'T SEND THE LAST PHOTO!!!
When the Sim is skinny, there is no problem BUT when the sim is max chubby in sims 4 game only on left side at the back (the mirrored side) there is a bug I fixed the clipping part on the front while doing the specific animations, but I can't fix this problem.
I'll try to delete the part of the sim's body as You said, maybe that will help...
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Post by mauvemorn on Nov 11, 2019 12:01:27 GMT -5
Hi. You moved the left sleeve's uvs in the uv_1 map too far. - open unmerged blend; - select s4studio_mesh_1, choose its uv_1 map, switch to Edit mode, select everything with A, set the background image; - Shift-select the s4studio_mesh_1.002, switch to its uv_1 map, switch to Edit mode, select everything, set THE SAME background image, View - Draw other objects. Now you see the wireframe of another mesh. Press G X and move the mesh to its right place.
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Post by Deleted on Nov 17, 2019 8:43:03 GMT -5
but to what number should I move it? Previous time it was gx1024. What number gx is it now?
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Post by mauvemorn on Nov 17, 2019 10:03:55 GMT -5
You need to use the wireframe of the top found in rig as a reference. Sswitch to uv_1 map, zoom out, select the sleeve, set Base texture as a background image (IMPORTANT), press G X -3074
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