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Post by dastariel on Nov 12, 2019 18:24:51 GMT -5
Hi All! Just downloaded Sims4Studio, and since I work with 3D stuff, I kinda figure it out very quickly. Now, the thing Is, I'm trying to make a very Small tattoo, and when I downloaded some PNG to try, and scale it down, the quality gets absolutely destroyed. Yet some very very small Sims 4 Tattoos, do have a great quality.
I understand that underscaling something will mash pixels together, and the space I'm trying to tattoo is actually very small. But is there a way to scale down and hold Quality?
I'm using Photoshop, and Smart Layers, which should keep quality even when scaling.
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Post by secretlondon on Nov 12, 2019 22:19:51 GMT -5
I'd suggest looking at an small tattoo that works in game and seeing how your's differs.
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Post by mauvemorn on Nov 13, 2019 3:45:33 GMT -5
Hi. You can 1). Make it HQ compatible by scaling diffuse and shadow map to 2048x4096, specular to 1024x2048, but you will need to change GraphicsRules.sgr alf-si.tumblr.com/HQ_ts4_English2). Make it an accessory. Say, you want a tattoo on the face, you can clone an earring, export the mesh, duplicate the head, delete all of its faces but the ones where your tattoo will be, offset it a bit, scale its uvs in the uv_0 map and put them in the earring area, delete its uv_2 map ( if it the head) and the original earring, set geom and cut number, save and import in s4s, then change its shader to Simglass. You can also change its sort layer. Anyway, i do not promise it will work, but it should in theory
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Post by dastariel on Nov 13, 2019 11:31:51 GMT -5
Hi. You can 1). Make it HQ compatible by scaling diffuse and shadow map to 2048x4096, specular to 1024x2048, but you will need to change GraphicsRules.sgr alf-si.tumblr.com/HQ_ts4_English2). Make it an accessory. Say, you want a tattoo on the face, you can clone an earring, export the mesh, duplicate the head, delete all of its faces but the ones where your tattoo will be, offset it a bit, scale its uvs in the uv_0 map and put them in the earring area, delete its uv_2 map ( if it the head) and the original earring, set geom and cut number, save and import in s4s, then change its shader to Simglass. You can also change its sort layer. Anyway, i do not promise it will work, but it should in theory That's really smart but way more work than I am willing to put into it! Thank you very much for taking your time with this answer tho :D
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