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Post by coolioniki on Nov 14, 2019 0:44:18 GMT -5
Hello! I'm just confused on how to make the texture cover the entire mesh in S4S. Right now it looks like . I've tried multiple UV maps/layouts, uhh pictures , but the texture either only covers a bit of the box mesh or the entire sim. Any help is appreciated!
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Post by Feyona on Nov 14, 2019 5:18:49 GMT -5
Hello! First you need to fit uv map over free space on the main map (hat area or entire accessories ares work, if you are not planning to put any accessories on the sim). Then you need to make sure that sort layer number is high enough. See this thread for explanation and sort layer numbers.
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Post by coolioniki on Nov 14, 2019 19:32:07 GMT -5
Hello! First you need to fit uv map over free space on the main map (hat area or entire accessories ares work, if you are not planning to put any accessories on the sim). Then you need to make sure that sort layer number is high enough. See this thread for explanation and sort layer numbers. Hey! I've tried multiple sort layers (17100, 11000, 0) but the box mesh still is not completely covered.
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Post by Feyona on Nov 15, 2019 2:23:39 GMT -5
Post your files then. Package and blend, both files.
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Post by coolioniki on Nov 15, 2019 21:33:04 GMT -5
Post your files then. Package and blend, both files. Here's a link to the files on dropbox.
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Post by sigma1202 on Nov 15, 2019 22:05:39 GMT -5
Hey, you put the texture in the right place but you need to place the UV map there too, just select your box in edit mode, change to your diffuse texture, now your UV map will be stretched because of different aspect ratios, select everything with "a" just scale the UV map on the Y-axis by 0.5 (you do this by pressing "s" then "y" and just input "0.5"), and position your UV map where the texture is by using the "g" key, you will also need to scale the texture on the x-axis by 2 to fit the texture correctly (you do this by pressing "s" then "x" and just input "2" when its positioned correctly just save and re-import into s4s
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