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Post by DokiDokiJuice on Nov 18, 2019 0:32:15 GMT -5
Hi all, I tried doing a frankenmesh but I've come across a weird problem. The texture isn't coming out right, it's not the same as my DDS/PNG file. The UVs are all in the right place, it's all right in blender (I imported it as a image file in nodes too to double check the UV wasn't messed) but when I export it to TS4 studio, it's not having it. I've noticed the texture messing up in is a straight cut where a hat wouldn't be (if that makes sense.) Does anyone have any ideas of what I might have to do to fix this?
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Post by sigma1202 on Nov 18, 2019 9:07:10 GMT -5
Did you also do all the hat chops for the hair? Sims 4 studio will show all 3 of them together so if you didn't do the hat chops it will import the old hat chops of the old hair with the new texture, and it will look messed up
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Post by menaceman44 on Nov 18, 2019 11:35:55 GMT -5
Make sure to test your package in game to see what is actually happening. If it looks goo in CAS then you probably just need to update the hat chops. Try putting different hats on your Sim and see how the hair behaves.
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Post by DokiDokiJuice on Nov 18, 2019 22:31:34 GMT -5
Did you also do all the hat chops for the hair? Sims 4 studio will show all 3 of them together so if you didn't do the hat chops it will import the old hat chops of the old hair with the new texture, and it will look messed up I think this was the problem, I've managed to sort it now. I needed 3 meshes with the geom cuts 0000 0001 0002. I spent hours trying to figure out what the heck was wrong.
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