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Post by simmer999 on Dec 3, 2019 21:41:16 GMT -5
Made a custom animation in blender for a pose pack that has the sim on the floor, i've changed the position in blender but in game, the sims still clips through the floor as if nothing was changed. whats the issue?
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Post by Feyona on Dec 5, 2019 7:12:14 GMT -5
If you move the sim further from object you need to move the rig by moving b__ROOT_bind__ bone. If you selected all bones and moved it won't work in the game. Only by moving b__ROOT_bind__ bone you can change position of the sim.
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Post by simmer999 on Dec 5, 2019 22:22:35 GMT -5
If you move the sim further from object you need to move the rig by moving b__ROOT_bind__ bone. If you selected all bones and moved it won't work in the game. Only by moving b__ROOT_bind__ bone you can change position of the sim. Do you do this in pose mode, edit mode, or object mode?
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Post by Feyona on Dec 6, 2019 2:27:08 GMT -5
Pose mode. You create the pose in pose mode only.
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Post by simmer999 on Dec 6, 2019 17:41:30 GMT -5
Pose mode. You create the pose in pose mode only. So my anim is already done. does this mean I have to LocRot each individual frame of the root_bind bone? Theres over 300 frames..
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