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Post by crashxlanding on Jan 15, 2020 21:24:24 GMT -5
Hey guys, I'm currently fiddling around with making a Japanese-style train station ticket machine, I edited the arcade mesh for my purposes. I'm having an issue editing the screen itself. I know that editing the animations is something much more complex that I don't even want to get into, but I was hoping there's a way to just make the front screen a single static image. Any one have any tips for doing this? Here's the package file on my OneDrive: OneDrive
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Post by MizoreYukii on Jan 15, 2020 21:56:50 GMT -5
I was told that arcade machine screens are done with VFX, unlike computers and TVs that use AVI. I haven't investigated it myself, but either way they aren't controlled by animations. Where the screen hole is you would just fill in and texture on a static screen. You should also remove the arcade tuning from it so no one tries to play the ticket machine, lol.
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Post by crashxlanding on Jan 16, 2020 17:41:00 GMT -5
I was told that arcade machine screens are done with VFX, unlike computers and TVs that use AVI. I haven't investigated it myself, but either way they aren't controlled by animations. Where the screen hole is you would just fill in and texture on a static screen. You should also remove the arcade tuning from it so no one tries to play the ticket machine, lol. Thank you! I've created a new flat plane and added the texture image.. but now I have no idea how to add in the new texture to S4S to make it show... any tips or links to how this is done?
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Post by menaceman44 on Jan 16, 2020 17:50:58 GMT -5
I believe you will have to UV map it to your existing texture and find space to fit it on that.
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Post by crashxlanding on Jan 17, 2020 21:16:34 GMT -5
I believe you will have to UV map it to your existing texture and find space to fit it on that. Thanks! ☺️ I UV mapped it, but for some reason it wont add to the UV map.. I'm such a noob to blender and it's so confusing... when I created my new plane, I merged it to the current arcade base, but it still didn't add it to the UV map once I selected everything and unwrapped it. Is there a step I missed?
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