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Post by natsn on Jan 16, 2020 6:26:56 GMT -5
Hey so I'm doing a Roblox-Sims mesh conversion and everything was working fine until I went to check it out in CAS. It appears that the mesh isn't actually on the Sims body at all. It's at the right hand side of the screen if you look closely. Why isn't the mesh on my Sim in CAS but it's on my Sim in S4S? I believe it's something to do with the UV Mapping. I followed a tutorial as I'm rather new to this. I'll link a screenshot and my blend file! Thanks, Nathan. If you look to your right, you can see the earring. It's on its side even though it's not supposed to be and it's not on the Sim. (I don't know how to link my blend file, can someone tell me how thx)
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Post by mauvemorn on Jan 16, 2020 8:00:13 GMT -5
Hi. This is a weights related problem. First, do not transfer weights for accessories this small, it is easier to just assign them. How to assign: 1). Clone an earring, export its mesh, append it in the scene or create your earring in the scene; 2). Select the original earring, click twice on b__Head__, Ctrl C to copy the name; 3). Select your earring, click on + icon to create a new vertex group, Ctrl V to paste the name. Do the same for the second vertex group until your earring has the same exact vertex groups as the original earring; 4). Select b__Head__, click Assign with Value set to 1. That's all, you do not need to assign another vertex group, it's random but has to be in the list. But just so you know, in newer versions of Blender weights are transferred a bit differently: 1). Select the reference, Shift-select your mesh, switch to Weights paint and choose Transfer weights; 2) Scroll down and choose By Name; 3). Choose Clean tool, scroll up, choose All groups.
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Post by natsn on Jan 16, 2020 8:31:16 GMT -5
Hi I don't have the Assign button under Vertex Groups? My version is 2.70.
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Post by natsn on Jan 16, 2020 8:33:04 GMT -5
Nevermind I have to use the other one lol.
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