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Post by foxybaby on Jan 29, 2020 20:52:21 GMT -5
HI
I don't know if this has been asked before. But I remember in SIms2 with SimPe whre textures could be "slaved" to different objects. So say I just recoloured one Blanket, the one recolour would show up on several objects, like the curtains, chairs, crib bedding, cushions etc. Is this something that S4S could do in TS4? Sorry, I don't know how it actually works, so don't know if its something that's possible or totally out of the question.
TIA
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Post by simmerish20 on Jan 30, 2020 10:58:39 GMT -5
It is possible, at least in some instances. I've done it by cloning a mesh with the "selective clone" option and unticking "textures" but ticking "swatches". This kind of makes the original object the master file (it has the textures) and the cloned object the slaved object. You do need the original object for the cloned item to work, though. If there's a lot of textures, this does make the slaved files a lot smaller.
If I hadn't done it for one particular set, I'd ended up with 39 files at roughly 14 mb each, but now I only have 3 of those and 36 files at roughly 300 kb.
For an object like for instance the much used Jonesi blanket (for TS2), you could have one with all the textures you want, then clone this without the textures and swap the meshes. This would work fine if you're working with the same type of items (chair to chair, deco to deco, etc.)
No idea how to do this with already made objects, or how to slave one object to another unrelated one (chair to table, or deco to bed), unfortunately. There could be a way, though.
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Post by foxybaby on Jan 30, 2020 15:35:47 GMT -5
Thank you-funnily enough it was literally the Jonesi blanket I was thinking about when wondering if S4S would be able to do this. Was brilliant for recolouring sets
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Post by simmerish20 on Jan 30, 2020 19:05:04 GMT -5
Forgot to say, make sure you've added all the textures you want before you start cloning the mesh and making slaved ones. I have no idea how you'd add textures/swatches to the slaved ones (or, you can add swatches to the slaved meshes, but these swatches won't automatically be slaved like they would if you cloned a slaved mesh for TS2, and any new swatches added to the "master" also won't automatically be added to the slaved ones)
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Post by Rebellina on Feb 1, 2020 5:54:27 GMT -5
Thanks for asking the question, foxybaby, and thanks for answering it in such a nice and simple way, simmerish! It does seem as there is no easy way (or probably none at all) to have e.g. Jonesi´s blanket function in S4 as it did in S2. But at least this is a step in the right direction.
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